I recently bought xcom enemy within for IOS to be able to play on the go but as I play xcom with long war almost always I was wondering if long war is also compatable with iOS and if so how to install it. I like xcom but I love long war :)
XCOM is built using the Unreal Engine 3, which provides support for "cooking" versions for consoles and mobile devices as well as for the various PC platforms. Here's a link about what cooking does : .
I did a little digging and it appears that the ARM processors on which both iOS and Android run are bi-endian, but that the OS in both cases runs them in little endian, which is the same format used by Intel PCs, so Windows, OS X (Intel, not PowerPC), and Linux are the same format.
So it seems like it might be possible to swap in the modded upk files we use in common across Windows, Mac and Linux versions of Long War, as they are cooked/modded little endian. Long War also makes extensive changes to the config files in order to set data, and those would have to be updated as well.
I'm surprised no one followed up with this. Anyway peoples, I would like your help. I'm looking to get this thing working on my Iphone and I was wondering about how to exactly cook packages?I was looking at UFE and only saw two profiles. If I wanted to cook the packages for use on other systems would I need the corresponding profile? More plainly,Do I need the Android profile in Unreal Front End to get it running on my Phone?
I'd be shocked it if was possible in any reasonable way. iOS has a lot more in common with the consoles than the PC in that you can't really load arbitrary files onto an app and run them, it's basically a totally locked down platform. I'd expect an Android port long before an iOS one, but even that I'd be skeptical about. These are not mod-friendly platforms.
Hey, gewone1. I see you that replied even months later. Are you still interested in porting it? I did a bit of testing myself and gave up, but the idea of eventually porting this mod has been gnawing at me for months. I still come back to it now and then. if you're still interested maybe we can work together with the mod developers to get it working. Much like what they did with the linux and mac version.
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