Itseems your instrument had an extra output channel activated, therefore you had an extra mixer channel for that (and an extra automation track belonging to that on the arranger page). To remove that extra mixer channel you then need to deactivate the extra output channel.
In the original list, the effects channels were listed last. With digital mixers these could have individual effects channels such as with a channel for vocal reverb, or they might occur in their own layer per the design of the mixer manufacturer. Or, you could also assign them to wherever you wanted. The flexibility of digital routing is almost endless.
This enables me to have quick access to the channels that are most likely to need altered during the service. We run a welcome video at the start of the service, an intro bumper before the sermon, and then might use another as a sermon illustration or video announcement.
Chris, nice article but just one additional note: When dealing with multiples of the same instrument such as guitars or keyboards, and also with vocals. Line up the numbers as you view them from the sound board, i.e Guitar 1 or Vocal 1 is the far stage right, and move across the stage. Too many times I have dealt with a soundboard, and the instruments or vocals : such as guitar 1 & 2 are reversed as I look at the stage.
Each input source comes into the mixer through a channel. The more channels a mixer has, the more sources it can accept. The following examples show some common ways to describe a mixer's compliment of channels:
On most sound desks, input channels take up most of the space. All those rows of knobs are channels. Exactly what controls each channel has depends on the mixer but most mixers share common features. The list below details the controls available on a typical mixer channel.
Input Gain / Attenuation: The level of the signal as it enters the channel. In most cases this will be a pot (potentiometer) knob which adjusts the level. The idea is to adjust the levels of all input sources (which will be different depending on the type of source) to an ideal level for the mixer. There may also be a switch or pad which will increase or decrease the level by a set amount (e.g. mic/line switch).
Auxiliary Channels: Sometimes called aux channels for short, auxiliary channels are a way to send a "copy" of the channel signal somewhere else. There are many reasons to do this, most commonly to provide separate monitor feeds or to add effects (reverb etc).
Pan & Assignment: Each channel can be panned left or right on the master mix. Advanced mixers also allow the channel to be "assigned" in various ways, e.g. sent directly to the main mix or sent only to a particular subgroup.
Larger sound desks usually have a set of subgroups, which provide a way to sub-mix groups of channels before they are sent to the main output mix. For example, you might have 10 input channels for the drum mics which are assigned to 2 subgroup channels, which in turn are assigned to the master mix. This way you only need to adjust the two subgroup sliders to adjust the level of the entire drum kit.
The Channel Mixer effect has been deemed, "obsolete. " I assume because of old code, but what new effect can duplicate its features? I use this effect to accurately and easily create monochrome RGB color seperations of color footage. (As if I shot on black and white film with an R, G, or B filter.) Once I have that channel seperation I use it on a layer above with the luminosoty blending mode to add customized color punch to the color footage below. If I try to replicate this with Lumetri curves by pulling out the unwanted channels and desaturating it it does not produce the same image as the old channel mixer would. Its density is wrong, its darker and it also does not behave properly when using a blending mode. Is there an updated replacement for this or am I going to have to dynamic link to AE and use its channel mixer or suffer with the horrible realtime performance of the old effect?
If something appears in the public beta, then we'll know they have a new effect. I'm not counting on it though. At this time, you need to head over to AfterEffects if you really need the channel mixer.
But what's worse ... it takes the entire processing chain down from the normal 32-bit float to 8 bit. So when using this, use it AFTER any other effect that may touch on color. Probably use it as the last effect if possible.
Thanks for that info Neil, I suspected as much. Its really too bad that they don't keep basic utility tools up to date. They cram everything under the sun into Lumetri but it can't do a basic color separation correctly. I use the effect on its own layer so I'm not sure how/if that affects other layers? Do all layers become 8 bit if any one is 8 bit?
I would like a new channel mixer too. And they've added a few things to Lumetri over the last several years, but not that much. It's still not nearly as fully capable as SpeedGrade was when they EOLd that back in 2015. There's a lot of correction capabilities Lumetri is still missing.
I definitely NEED an up-to-date VIDEO CHANNEL MIXER to properly colorgrade the diving videos of my GoPro. Nothing in the current Lumetri pannel is close to matching as easily the results of the "obsolete" mixer. Whom should I request it in order to add my voice to yours? In 50 years instead of 1 century, we might succeed in getting it
I'm more visual than expert. The purpose was to find a quicker way to colorgrade properly diving videos that are notoriously lacking red and green. A brazilian diver called Gustavo Vier created a preset based on the Video Channel Mixer and I got inspiration from him and other youtube tutorials, with a little bit of practice and experimentations.
How big is the clip? I'm on the road (Vegas for NAB) and don't have regular wifi/internet available, I'm having to do a mobile hotspot with my phone. Though my capablities in Premiere are limited on this laptop also.
The Color Channel Mixer is still working even if it is a bit touchy and causes Premiere Pro to crash from time to time. Be aware you have to save your work on a regular basis in order to avoid loosing it.
Anyway I'm confident in the fact that Adobe will develop another up-to-date Color Channel Mixer for Premiere Pro. If not and if this fabulous tool disapear, I have to say I will loose all interest in Premiere Pro.
A brazilian guy named Gustavo Vier made available his preset on internet based on the Color Channel Mixer. I thank him every time I produce a new underwater video. You have to tune it, afterwards, sequence by sequence. To install a preset, look at youtube which is full of tutorials.
Update - I found a way around the old channel mixer for my specific needs. I created the RG&B monochrome channel mixer effects in Photoshop and saved them as individual LUTS. In Premiere Lumetri loads them and I get the same look as the old channel mixer but with full acceleration and color depth. Also less clunky than AE linked comp which was the only other current option.
Black and White photography is a big topic that deserves entire books devoted to the subject. In this article we are going to explore some of the most common methods for converting a color digital image into monochrome in GIMP. What We are Trying to...
This now adds the Green channel values to the Red channel (50), increasing the total red channel values.
You can see how the red channel blows out now on her cheek and forehead (the values have reached their upper limit and are clipping).
Though, I am still not clear if I simply need to adjust the colors (not working on B&W), why I need to modify other colors in a certain channel instead that I simply just adjust RGB. As you have pointed out already:
Using the channel mixer set the blue component of the red color (blue dot in red circle) to 50.
What happened?
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Blue changed to purple as expected. But simply increasing the brightness of the red channel (because we added some of the values from the blue channel into the red channel) means that all colors will shift to red. Did that happen?
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Yes, the whole image has a reddish color cast. Look at the bottom row of what used to be grey patches - they be pink.
You will not be able to replicate the effect of adding another channel value to the Red channel (for example) by simply modifying only the Red channel Reds. That is, adjusting the blue slider in the Red channel will produce an effect that you cannot get by only modifying the red slider in that channel.
Any slider in the Red channel can only affect the R value of your output pixel. Likewise, any slider in the Green channel can only affect the G value of the output pixel, and any slider in the Blue channel can only affect the B value of the output pixel.
The RGB values you see in the Navigator panel depend on the working colorspace. If you set it to sRGB the numbers will look as expected. The default space is ProPhoto though and using it the numbers are different.
@hardywang First of all thanks for starting this topic! RGB Channels is one of my favourite tools in RT (mostly because it enables me to do some Jose Villa shooting Fujifilm 400H film magic to images by making greens bluer and by making skin tones goldener by taking blue out of red)
This would mean, since we talk about the red channel, we discuss how much red we put in each channel. So according to the above, we put all of the red channel (all the red colour there is to be worked with) into the final red output, while none of the red is added to the final blue output or green.
So the way I think of it when I do this is the following; I go to the channel that I wanna do stuff with, in this case it being blue; and then I do stuff with it, in this case add some into green, in this case adding +40 in the green section of Blue Channel.
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