Bobby5808
unread,Aug 18, 2009, 7:21:06 PM8/18/09Sign in to reply to author
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Hi Jono
I had a problem with the AngleJoint, it would jump violently around
when the angle was near PI, and I fixed it by changing this line:
Scalar difference = MathHelper.ClampAngle(body1.State.Position.Angular
- body2.State.Position.Angular) - angle;
to this:
Scalar difference = MathHelper.ClampAngle(body1.State.Position.Angular
- body2.State.Position.Angular - angle);
Also, should I rather post this under issues, or is it fine putting it
in discussions?
Thanks