So I was wondering, how easy is it to deploy on the xbox? The last
problem posted was 2007/08, so I'm hoping it's so easy no one has had
any problems!
The game I'm making involves a lot of particles, which will require
physics. So I was wondering how the physics on the particles were done
on the examples. Is this just sprite style objects? Or does it use
HLSL? I need them to collide and cause effect on whatever objects they
touch, such as fire spreading to other objects. If the particles are
done on a separate system, that's fine, I was just wondering.
Any answers or help you can give me on the engine will be much
appreciated.
As for the particles all they are are just bodies with just the
particle shape that is a single point. The demo uses OpenGl rendering
with sprites for them.
Download and look at the "pretty demo" to see lots of particles
interacting.
You will have to write your own XNA front end for rendering.
But seriously the fastest way to find the limitations of my engine is
downloading it and trying out the demo.
Thanks for your help.