A little more information

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Grave

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Apr 7, 2010, 7:57:17 AM4/7/10
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I'm currently looking for a Physics engine for a 2D game that I am
making with a group of developers. I was wondering if you could give
me a little more information about your engine. I know I should
probably download and play with it, but I don't have a lot of time
before I need the physics engine.

So I was wondering, how easy is it to deploy on the xbox? The last
problem posted was 2007/08, so I'm hoping it's so easy no one has had
any problems!

The game I'm making involves a lot of particles, which will require
physics. So I was wondering how the physics on the particles were done
on the examples. Is this just sprite style objects? Or does it use
HLSL? I need them to collide and cause effect on whatever objects they
touch, such as fire spreading to other objects. If the particles are
done on a separate system, that's fine, I was just wondering.

Any answers or help you can give me on the engine will be much
appreciated.

JonoPorter

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Apr 7, 2010, 11:19:04 AM4/7/10
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Personally I've never deployed this engine to the Xbox 360. But the
few poeple who have deployed it only had issues with the engine not
performing as fast as on their computer.

As for the particles all they are are just bodies with just the
particle shape that is a single point. The demo uses OpenGl rendering
with sprites for them.
Download and look at the "pretty demo" to see lots of particles
interacting.

You will have to write your own XNA front end for rendering.
But seriously the fastest way to find the limitations of my engine is
downloading it and trying out the demo.

Grave

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Apr 8, 2010, 7:15:06 AM4/8/10
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I'll have a play then. It looks promising anyway but if there are
performance issues I may need to look elsewhere, though the game
itself wont be too demanding on much else.

Thanks for your help.

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