Okay, Ive played some more with it, and I understand better now.
But Ive another question.
What I try to achieve: Ive a Bitmap (System.Drawing), with some
objects on it (made with some sort of edge-detection from a webcam
image) and I want to get that Bitmap into the physics engine. Ive
tried by saving the Bitmap, and loading, and it works.
But I want to skip the save part, and load it immediately.
I achieved it in the old demo, but Id hope to do it in the new one as
well. But I dont understand what happens there... Is it possible to
adjust that, so it also works with Bitmap, instead of files? And if
so, how fast will it be?
I hope u understand what I mean :$
On 30 dec 2010, 19:52, "
slgeerts...@hotmail.com"