Bobby5808
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Hi Ive made an emitter in my game that emits a body every few
seconds.Each body has a short lifespan so they expire soon. Also, If
there are any expired items, then instead of creating a new body I
will readd that body to the engine.
For some reason though, the more times the bodies are readded, the
seem to become lighter and gradually drift upwards faster and faster.
I have GlobalFluidLogic added, could it possibly be that the Body is
being added again and again to the Logic, and not being removed when
its expired?
Thats all I can think of that could be the cause, Ive tried just about
everything else. If that is the case, how do I fix it?
Thanks