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If you tell a body to ignore collision response when it is resting on
another body, it continues resting on that body. Can someone please
tell me how to correct this? It seems like the collision info is not
being deleted when IgnoresCollisionRespone is set to false, so
hopefully its easy to fix.
Thanks!
Daniel Story
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Aug 31, 2009, 2:23:23 PM8/31/09
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Does your current Physics2D.Net have the freezing feature?
If so, try Body.IsFrozen = False;
Bobby5808
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Sep 8, 2009, 7:58:02 AM9/8/09
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Sorry I took so long to reply Daniel.
I tried that but it didn't work, and this has been happening even
before I implemented freezing.I also keep a list of contact points for
each body in my game, and I tried deleting each of them but that
didn't work either.
I don't know what to do!! :(
At least it isn't an important thing though. :)