WebGL Maps

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Aaron

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Oct 13, 2011, 6:17:33 PM10/13/11
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Remember that discussion of how cool desktop WebGL-powered Google Maps
would be?
Go to maps.google.com and click "Want to try something new?" in the
bottom left corner.

Mark Ng

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Oct 13, 2011, 6:34:42 PM10/13/11
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The one at WhereCamp ? I saw that yesterday and got excited. I don't
think they're using vectors in the maps though, but there's a bunch of
other fricking awesome stuff in there.

The Google maps evangelist (Mano Marks, right ?) who was there must
have been struggling to keep his lips sealed. I wonder if they plan
to let outside developers use it?

Mark

Aaron

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Oct 13, 2011, 7:13:42 PM10/13/11
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Right, the discussion at WhereCamp :-)
It does look like they're using vectors. Compare quick dragging with
WebGL vs. without -- without, you see a bunch of blank gray areas
until tiles are filled in. But with WebGL, detail is just reduced
until features are filled in.
Also, when zooming in/out you don't get pixellation. And labels do a
fade transition.

On Oct 13, 3:34 pm, Mark Ng <m...@markng.me.uk> wrote:
> The one at WhereCamp ? I saw that yesterday and got excited.  I don't
> think they're using vectors in the maps though, but there's a bunch of
> other fricking awesome stuff in there.
>
> The Google maps evangelist (Mano Marks, right ?) who was there must
> have been struggling to keep his lips sealed.  I wonder if they plan
> to let outside developers use it?
>
> Mark
>

Heather Billings

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Oct 13, 2011, 7:22:02 PM10/13/11
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FWIW, the general consensus among the excited map nerds here was that they were vectors. I think the most accurate description is merel "awesome."

Heather Billings
News apps developer, Chicago Tribune
email: hbil...@tribune.com
Phone: (312)222-4737
Twitter: @hbillings




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Mark Ng

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Oct 13, 2011, 7:26:46 PM10/13/11
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I think you're both right, at a second look.
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