$3000 is probably not a bad place to start. Your first app will take
far longer than you think and you'll probably have to eat a lot of
that time. Your second app will take far less time. Currently most
apps are "small", but this will obviously change over time.
You get 70% of purchase price from Apple's App Store. As of June 2011,
Apple had paid out about US$ 2.5 billion dollars to their app
developers.
I would strongly encourage you to avoid developing ad-supported apps
for iOS. To quote Merlin Mann on the difference between Google and
Apple: "Google: Thanks for looking at 100s of ads you hate. Apple:
Thanks for buying 100s of dollars of stuff you love."
If Horace Dediu is correct (
http://www.asymco.com/2011/07/13/itunes-
app-total-downloads-finally-overtook-song-downloads/), it appears as
though the app market is about to become bigger than the iTunes music
market. I can't think of a better place to be right now than in mobile
development.
Also, investigate Apple's new Volume Purchasing Program for custom
business apps. I believe these have to be priced starting at $9.99.
Thanks.
-Phil
On Jul 16, 12:45 pm, Louis Lau <
loula...@gmail.com> wrote:
> I am just getting into iOS app development as well and I have tried to figure out the same thing. I think you have to try and monetize a self-developed free app with ad revenue. (not sure what the inpression or click through rate on that would be) The $0.99 price tag seems to be the defacto pricing for most apps - not sure what the take is after apple takes their cut but it seems you would have to sell thousands and thousands of apps to turn a profit.
>
> I think one could turn a pretty good profit by developing for others - you just have to weigh the hours in the job with the fee charged. (plus any overhead of course)
>
> My guess would be a min of say $3000 for a basic app and on up to the tens of thousand for complex apps.
>
> I am admittedly new to iOS dev so I could be way off - I would love to hear from some more experienced devs out there on this.
>
> -Lou
>