Demo Application with printing FPS

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SaiKrishna

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Nov 4, 2012, 12:55:16 PM11/4/12
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Hi,

I'm very interested in PhiloGL. To convince my professor to use this framework, I want to develop an application which I can code custom 3D model using PhiloGL and should be able to add more 3D objects. I should also able to print FPS to check the variations in FPS as I add more objects on canvas. I'm new to graphic programming, I neither have knowledge on shader programming nor openGL. Being a newbie, how can I start diving into this framework? 

The following steps I wanted to implement (Suggest me if I go wrong):

1. Develop simple demo using PhiloGL loading single cube or sphere or teapot on canvas.
2. Able to see the fps as I change the camera angles.
3. Later I should be able to add more triangles(Models) on the canvas either of same type (ex: Teapot) and able to compare the fps with single teapot one.

Am i approaching the right way or please suggestions needed. The provided tutorials neither of them having simple FPS demo nor able to do customization. Please someone HELP ME. I really liked the features stated on homepage but I don't know how can I implement them in my demo. 

Nicolas Garcia Belmonte

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Nov 4, 2012, 11:54:58 PM11/4/12
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Hi,

I highly recommend you to use Three.js for this

https://github.com/mrdoob/three.js/

It has plenty of examples of exactly what you want to do and the code
is more high level and focused on the scene, lighting etc.
--
Nicolas Garcia Belmonte - http://philogb.github.com/
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