Hi, I'm Jason, one half of the husband-and-wife team that is Backward pieS. I just found this group and am looking forward to seeing what other local Unity devs are up to!
Anyway, I'm using the GooglePlayDownloader plugin because our game was over the 50MB limit the Google Play Store has for apps (so we had to split it up). The plugin comes with an AndroidManifest.xml file. In it, the activity called "UnityPlayerProxyActivity" has an action parameter set to MAIN and category set to LAUNCHER.
I'm wondering, does this activity need to be the main (sometimes referred to as the current) activity, or do you think it just set to that because it happened to be the first activity listed in the manifest?
I ask because another plugin I have (the Mobile Social Plugin) also came with an AndroidManifest.xml and it sets "AndroidNativeBridge" as the main/launcher activity. I've found that if I don't use this as the main activity, the plugin won't interface with Twitter/Facebook/etc.
If the GooglePlayDownloader doesn't need to be the main activity, great, I can just remove those tags and be done.
If it does...then I guess I need to do some research into getting the two plugins to play nice.
-Jason
P.S. Feel free to stop by our website and check out our latest game, Let There Be Life: http://backwardpies.com/