Re: [philly unity] Digest for phillyunity@googlegroups.com - 7 Messages in 1 Topic

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Kotaro Fujita

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Oct 21, 2012, 9:21:38 AM10/21/12
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Addictive game, Zenas!  I keep crashing! haha.  I did notice if I fly in upside-down, I fall right thru the mountain for some reason.

On Sat, Oct 20, 2012 at 2:35 PM, <phill...@googlegroups.com> wrote:

Group: http://groups.google.com/group/phillyunity/topics

    Dave Buchhofer <dbuch...@gmail.com> Oct 19 03:12PM -0400  

    So.. did anyone survive to finish?
     
    Personally I'm throwing my vote in for Dain's concept.
     

     

    Zenas Bellace <zenas...@mac.com> Oct 19 03:30PM -0400  

    Yep, there were about five of us there around 5am. All the games were awesome. :D
     

     

    Andrei Marks <and...@cipherprime.com> Oct 19 03:36PM -0400  

    Haha, we've got a number of pretty good prototypes. Everyone who finishes
    their ~12 hour builds let us know, and send us
    screenshots/builds/descriptions/etc. Just so the website will show entries
    in their end of jam condition, and then keep on working on it if you're so
    inclined and we'll update with results later on in time.
     
    When more people send in their stuff we'll tidy up the site and make a
    showcase.
     
    Also, we're thinking of doing the game jam every other week or once a
    month, rather than every week. Jam one week, review/work/polish on other
    stuff the next, rinse, repeat. What do you guys think? Once a week might be
    hazardous to our health.
     
     
    Andrei
     
     
    -=-=-=-=-=-=-
    *Andrei Marks* | Developer
    *Cipher Prime* | @cipherprime
    *and...@cipherprime.com* | @andreimarks
     
     
     

     

    Shawn Pierre <sh...@origaminc.com> Oct 19 03:45PM -0400  

    I like something other than every week, since everyone can't stay
    until 5am. It'll give people more time to continue something if they
    have to leave early for whatever reason. Yes, you can work on it
    outside of the dev night, but I'd want to stay current with everyone
    else, working on a game of the same theme.
     
    When does the change in schedule start?
     
    Cheers,
    Shawn Pierre
    http://www.origaminc.com
    http://www.shawn.origaminc.com
     
     
    On Fri, Oct 19, 2012 at 03:36:36PM -0400, Andrei Marks wrote:

     

    Zenas Bellace <zenas...@gmail.com> Oct 19 03:55PM -0400  

    I like that idea. Make it so! :D
     
    Sent from my iPad
     

     

    Andrei Marks <and...@cipherprime.com> Oct 19 04:26PM -0400  

    Change starts for the next jam. We'll figure out if it's in two weeks or
    three.
     
     
    Andrei
     
     
    -=-=-=-=-=-=-
    *Andrei Marks* | Developer
    *Cipher Prime* | @cipherprime
    *and...@cipherprime.com* | @andreimarks
     
     
     

     

    Zenas Bellace <zenas...@mac.com> Oct 19 07:02PM -0400  

    Okay so here is Moon…
     
    http://downloads.quadratron.com/Moon/Moon.html
     
    and here is a quick and dirty description…
     
    ----------------
    the object of the game (at the moment) use the moon lander to land on the moon's landing pad, then take off again and return to the "mothership" (ie the floating landing pad)... each time you make the trip successfuly you get points with a bonus for left over fuel... you get more fuel if you hang out on the mother ship...
    use left and right arrows to rotate the lander and up arrow for thrusters
    you have to have less then relative velocity to land sucessfuly or you crash
    and you velocity has to be zero to be considered landed
    if you hit the purple ground its a crash
    ----------------
     
    I'll clean that up in the near future. ;)
     
    I'm beat today.
     
    Thanks for the awesome dev night guys. :D
     
    Looking forward to playing the other games.
     
    Also, whats the URL for the dev nights?
     
    -zenas
     
     

     

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Kotaro Fujita
www.kotarofujita.com

Zenas Bellace

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Oct 22, 2012, 1:30:40 PM10/22/12
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Thanks!  :D Now picture 3 other players all competing for landing pads and points.  ;)  I'm pretty sure Travis and I are going to giving it some polish in the future.
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