I know a number of people on the executive side of things, and that's a difficult path to try to get onto intentionally through an academic program. Locally, Wharton (especially at MBA-level) is the source of a lot of industry executives, but I assume that most don't go to business school to get into games, they're just high-performing people, hired into the industry because they have a sexy MBA and other background. USC, Harvard and Stanford are other schools that provide a pipeline into exec postions in the industry. I went to Temple myself (as well as AFI, which was only slightly more relevant for my career), and I believe it's a great place to go when planning on getting into games, because the culture is hardworking and built on doing much with little, which is very helpful in games, but its presence on your resume is not going to get you an exec position in games. -As a Temple grad you will need a different path to the industry. As an aside, Drexel at this point is even stronger, on average, in many of the positive elements of a Temple education (and consistently listed as a top program in game development), but so much more expensive that from a student perspective maybe it ends up being a wash.
I know of no one who recommends an undergraduate degree in Business Administration. Business is too general and provides too little in the way of concrete skills at the undergraduate level. This may be even more true of someone who wants to get into games.
Unlike conventional "tech startups" which, as often as not, are led by a business guy, game businesses are all about tech and creative aspects, and the business guy is really secondary. If you're hoping to be the business guy in games, it's going to take a lot of humility on your part; in fact, I would say that that's the core requirement (along with, secondarily, grit, flexibility and insight).
The best example I can think of someone who started in your position and went on to massive success is
Mark Rein, who began as a fan/tester. He started as a playtester at Id, and ended up handling the business side of the company, eventually moving on to Epic. At Epic, he has been the hard-nosed business guy who's driven great success for that company. He's sort of a bastard to deal with, because he's only there to protect brilliant tech and creative guys, and he does that like a pitbull.
I believe that it would be difficult, if not impossible, for you to form a game company. You don't have the skills to drive creation of games. You're in a position where you need to find people who make games and make yourself as useful as possible to them. What you might want to do is volunteer your services to a local game company that you admire. Skills that could make you more useful to the business side of a game company are likely in accounting, marketing and/or project management. You might want to approach such a company and ask to interview them so that you can better understand their needs and perhaps tailor your focus in college to real world demands.
Regards,
Nathan
_____________________________
-Nathan Solomon
The Philadelphia Game Lab
-@phlgamelab
-skype: nathansolomon
On Sun, Oct 14, 2012 at 12:03 AM, DGood
<dys...@yahoo.com> wrote:
I'm currently going to a community college (Montco) looking to transfer to Temple University to pursue a bachelors degree in business administration (is this the correct path for someone who wants to become a CEO of one of the leading game companies in the video game industry ? I'd like to know if you could give me any pointers, tips, guidance, etc.... on where to go, what to look for, just anything that could shed light on my mission.
Below are a list of questions that tie into what i already said above....
I was told to start my own gaming company right away don't wait ... where should I start and what should I focus more on as a "newcomer" trying to create a game company?
I love games I want to make a living off my passion, is this obtainable? What should I look for?
Does it matter that I've never created or developed a game, only played? What programs should I began to get familiar with so I could create games?
What does a great game developer consist of?
Are both producers and developers one in the same?
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