Hello everyone,
Thanks so much for those of you who made it out to the Game Jam Theme presentation at Drexel's Excite Center last night. For those who weren't able to make it, the theme prompt reads:
"Make a game that explores
work as a theme or mechanic."
The theme should have us thinking not just about jobs and employment as a narrative/setting, but also about
work as a game mechanic, as opposed to it's "opposite" : play.
If you're looking for more guidance regarding how to approach this theme, please find attached here the Powerpoint slides Corey used during his presentation, as well as his notes on the theme.