Minecraft New Cracked Servers

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Chris Richard

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Aug 4, 2024, 11:37:38 PM8/4/24
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Heya, this issue started around a day ago. Two of the Minecraft Servers I host for different communities (seperate bare-metal hardware units) have been working fine (self-hosting and using playit.gg as the proxy service) and I've been able to connect to them from my main workstation without issue when looking over things in-game. However, I've started to get "Connection refused: no further information" upon trying to join either of them. Also trying to connect to a few other public servers ran by others, the exact same issue occurs. None of my players are having this issue, which suggests something is going on from my end. I've also managed to successfully connect to it from another laptop without MBAM on it, which instantly raised my suspicion about what might be going on.



I've ran through the following steps already:

- Reinstalled Minecraft and Java, alongside ensuring there's application and folder exceptions setup for Minecraft + it's Launcher in MBAM alongside checking the Windows Firewall allow-lists for them

- Trying this inside Minecraft from different loaders (not just Vanilla, but also Forge and Paper)

- Ensured Malwarebytes is up-to-date (MBAM Version 4.6.11.329, Update version 1.0.82748, Component Version 1.0.2302)

- Gone through MBAM's advanced setting and turn OFF all Java Protection options

- Making sure TCP 25565 and UDP 19132 and not blocked for whatever reasons



I was able to finally connect after turning off all MBAM Real-Time Protection Features as the next step. Turning them slowly back on one-at-a-time, I eventually discovered that it was Web Protection which was the culprit. Having it turned on = not being able to connect to any MC Servers at all. Turning it off instantly resolves the issue.



While I can work around this by having Web Protection turned off while trying to connect to a Minecraft Server (albeit not an ideal workaround), I want to know why this is suddenly an issue? I've been a MBAM Premium user for several years, and I've never experienced this particular issue until yesterday?


When users want to connect to a non-default port in minecraft, they have to specify www.server2.example.com:25566 to connect to the server. On the default port, this is not needed, they can simply connect via www.server1.example.com.


'_minecraft' is just a symbolic name, 'sub' is the name of your subdomain, for example it could be '_tcp.dev' if your subdomain was dev.example.com. Once the subdomain and the SRV are linked, it should work, providing you have the correct port entered and forwarded.


And then two CNAME records naming your first and second instance. The CNAME's need to point to the name in the above A record. Your CNAMEs need to end in the same domain as the respective server, I believe.


All this needs to be done on your provider's DNS server, or through their configuration utility they may provide. Never configured a SRV record before on a publicly accessible DNS but that's what I take after reading the forum posts you provided.


The first packet that is send to a Minecraft Server includes the requested hostname. This application will inspect that packet and redirect all trafic to the user configured Minecraft Server by the requested hostname.


Unknown things:

How do I generate load? What type of load - Chunk Generation, Redstone, Lighting, Entities? What server software - Vanilla, PaperMC, Modded? Any specific things the community would like to see tested?


this is on an sp3r2 system, and im sure my setup isnt completley optimal, but its gotta be close to the best it can be. i know i could significantly reduce the impact of chunk generation if i disabled the world data compression entirely. unfortunately a significant number of my users just dont have the bandwith for uncompressed minecraft, even when trying to crank up the timeout, the TCP transmission just times out before most of my players can download the world. wish there was some way my clients can precache the world based on the seed, and would only need the uncompressed differences. or even save the world to cache based on the last time they rendered whatever chunk theyre visiting.


I remember running a MC server something like 10 years ago now back in alpha and beta and those are a lot of the same options I used. Looks like there are a couple new options available in java now too that would have been useful back then. The latest version of java back then was V6. lol


Changes for the tests run:

I realized that using 10000x10000 for the area in the tests will very quickly blow out storage space. Therefore I am reducing the world size in the world generation test and the web map rendering test to 2000x2000.


For the web map rendering test, I will be using the world files from the first world generation test run, instead of using a new one every time. This is mainly to save trouble but it should also in theory generate more consistent results (?)


I launch the servers using a bat file and have been able to get subprocess to do that no problem, but I am unsure how to go about adding the functionality of issuing commands to the server via the console.


I've thought of using stdin.write() and in the interactive console it works great. The issue is that when I add it to the code it executes the stop command before the server has even started therefore the server never stops. I have tried doing it in a separate function but that didn't work either.


Basically I did the port foward like the video said, udp/tcp and 25565 and i chose my computer and everything but when i send my friend my public ip, it just doesnt work. I know that this is so vague and i might look dumb typing this but i got no where else to go. If yall need more info about my situation just aks and ill be glad to provide it. Thanks.


You might try searching around a little to see if this thing has a

"bridge" (stupid) mode, which would disable its router functions. Or if

it's possible to do all the other stuff on its router, and configure the

R6700v3 as a WAP. But the router-ness of that gizmo is the source of

the port-forwarding trouble when you're using the R6700v3-as-router with

it.


"not work" is not a useful problem description. It does not say what

you did. It does not say what happened when you did it. As usual,

showing actual actions (commands) with their actual results (error

messages, LED indicators, ...) can be more helpful than vague

descriptions or interpretations.




You think? Perhaps providing some useful information about what you

did, and what happened when you did it, would work better. Try to

imagine that your reader wants to replicate what you did, and has no

psychic powers, and, hence, can't see what you did or what happened when

you did it. Don't know what your "my friend" did, either, or what

happened when he did that (whatever it was).


When i said video i meant alot, basically what they said was to go to ipconfig, check what is deafult gateway and type it into the browser, next do the port fowarding. Then launch my minecraft server and i can join since i use localhost but my friend used my public ip but he got this.

If you want one of the vids that I used here it is: =q0mFiBBVvnU

Apart from this. I dont know what other info i could give you. I mean i tried one of those websites that check if your port foward worked with the minecraft port and it said it didnt or that it was "closed".

If you need anything else im happy to give you more and sorry for the vauge message.


I doubt that we need much more information for a diagnosis. From

what I can see, you appear to have cascaded two routers, and you're

configuring port forwarding on the one which is not directly accessible

from the outside world. I'd expect that to fail ("usual problem" "1").


Why do you have the R6700v3? If the goal was better wireless-network

coverage than you got from your (secret) other router, then you might

want to configure the R6700v3 as a wireless access point, and configure

your port forwarding on your (secret) other router.

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