Make a ranged attack against an unoccupied grid intersection (AC 5 plus range penalties.)
You Hit: Creatures in all adjacent squares are dealt splash damage. No creatures take direct hit damage.
You Miss: First, roll 1d8 to determine the misdirection of the throw.
1 - Falls short (straight line towards the thrower.)
2 through 8 - Count around the target creature or grid intersection in a clockwise direction.
Then, count a number of squares in the indicated direction equal to the number of range increments thrown. The thrown object lands that number of spaces away from the target.
Finally, the item deals splash damage (if any) to all creatures in the square it lands in and in all adjacent squares.
Here is what I feel is the direction we should try to move in; YOU figure out if YOUR character (or NPC if you are the DM) has soft cover, cover, partial cover, fatigue, poison, shooting into melee, being a dwarf, or any other penalties or bonuses to the check or statistic at hand and take it into account yourself; because this affects YOUR stats. The words "cover" or "soft cover" should not be used unless Matt specifically asks you why your AC is 21. We will to trust each other in following the rules as much as we can. We are all experienced enough. When you make a roll simply state the total with any modifications which effect YOU and the other opposing person will calculate the DC or AC or opposing role with all the modifiers that affect him. This is the same thing Matt said but restated here. We should try to stay away from any "Rulesy" words unless it is absolutely necessary.
When firing a ranged weapon into melee, the shooter is given a chance to choose whether he wants to take a -4 to his roll.
If he chooses to take the -4, he has no risk of hitting an adjacent ally.
If he chooses NOT to take the -4, the attack is rolled normally. If it MISSES the target, the attack is re-rolled against the adjacent ally (determine randomly if more than one).
What does everyone think about that?
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I would rather not implement this rule because it means we have more rules cluttering game time. The simpler the better. If this rule is implemented then the flat footed thing makes no sense to me. Is the enemy expected the projectile from God knows where? Why isn't he flat footed?
I am fine with it--I think concealment would be a better route--but only as long as everyone retains there dexterity bonus to AC. It isn't a sneak attack both characters see the arrow coming.
Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Blinded creatures can't run or charge.
All opponents have total concealment from a blinded creature, so the blinded creature has a 50% miss chance in combat. A blinded creature must first pinpoint the location of an opponent in order to attack the right square; if the blinded creature launches an attack without pinpointing its foe, it attacks a random square within its reach. For ranged attacks or spells against a foe whose location is not pinpointed, roll to determine which adjacent square the blindedcreature is facing; its attack is directed at the closest target that lies in that direction.
A blinded creature loses its Dexterity modifier to AC (if positive) and takes a –2 penalty to AC.
A blinded creature takes a –4 penalty on Perception checks and most Strength- and Dexterity-based skill checks, including any with an armor check penalty. A creature blinded by darkness automatically fails any skill check relying on vision.
Creatures blinded by darkness cannot use gaze attacks and are immune to gaze attacks.
A creature blinded by darkness can make a Perception check as a free action each round in order to locate foes (DC equal to opponents' Stealth checks). A successful check lets a blinded character hear an unseen creature “over there somewhere.” It's almost impossible to pinpoint the location of an unseen creature. A Perception check that beats the DC by 20 reveals the unseen creature's square (but the unseen creature still has total concealment from theblinded creature).
A blinded creature can grope about to find unseen creatures. A character can make a touch attack with his hands or a weapon into two adjacent squares using a standard action. If an unseen target is in the designated square, there is a 50% miss chance on the touch attack. If successful, the groping character deals no damage but has pinpointed the unseen creature's current location. If the unseen creature moves, its location is once again unknown.
If a blinded creature is struck by an unseen foe, the blinded character pinpoints the location of the creature that struck him (until the unseen creature moves, of course). The only exception is if the unseen creature has a reach greater than 5 feet (in which case the blinded character knows the location of the unseen opponent, but has not pinpointed him) or uses a ranged attack (in which case the blinded character knows the general direction of the foe, but not his location).
A creature with the scent ability automatically pinpoints unseen creatures within 5 feet of its location.