LibreCAD is a free Open Source CAD application for Windows, Apple and Linux. Support and documentation are free from our large, dedicated community of users, contributors and developers.
The project was known as CADuntu only for a couple of months before the community decided that the name was inappropriate. After some discussion within the community and research on existing names, CADuntu was renamed to LibreCAD.
Porting the rendering engine to Qt4 proved to be a large task, so LibreCAD initially still depended on the Qt3 support library. The Qt4 porting was completed eventually during the development of 2.0.0 series, thanks to our master developer Rallaz, and LibreCAD has become Qt3 free except in the 1.0.0 series.
Check your distributions preferred package manager, if LibreCAD is available there. But the version may be a bit older. from GitHub
Find latest binary AppImage packages there.
The LibreCAD team is a small group of dedicated people. Lots of things have been worked out, but plenty of bugs and features are still waiting to be solved. How can you help? We need all the skills in the community as coders, writers, testers or translators.
An open source community is a dynamic thing; people come and go as their private situation drives or stops them contributing. So, it will always help if you have existing resources we can use, know what other projects do in specific areas, or, most importantly, do what you do best and have fun doing it!
You don't have to sign a lifetime contract to contribute. Whether you can help others in the forum, garden the wiki, or apply one or many patches, our broad user base will appreciate your work.
If you are an outstanding developer in C++ or a beginner we can use your help.
With a bit of determination, the IRC channel, Zulip chat and the Libre-CAD-dev mailing list, we can help you get started and make progress.
All you need is linked in download section and top links above. Document Developers usually make bad documentation for users, so if you like making documentation, great!
There are continuous GUI changes in LibreCAD that need to be documented.
Help localize LibreCAD, we currently support over 30 languages.
Our translation server is over here: translate.librecad.org/ .
You can complete new languages, or request creating translations for a new language in the forum .
BRL-CAD is a powerful open source cross-platform solid modelling system that includes interactive geometry editing, high-performance ray-tracing for rendering and geometric analysis, a system performance analysis benchmark suite, geometry libraries for application developers, and more than 30 years of active development.
BRL-CAD and LibreCAD collaborate in Google programs. We participate under the umbrella of BRL-CAD in Google Code-in and Google Summer of Code where we mentor school pupils and students in participating in open source projects.
JetBrains has generously supplied us with CLion licenses for the development of LibreCAD. This powerful IDE helps you develop in C and C++ on Linux, OS X and Windows, enhancing your productivity with a smart editor, code quality assurance, automated refactoring, and deep integration with CMake build system.
Zulip is an open-source modern team chat app designed to keep both live and asynchronous conversations organized. They generously provide us with a free hosted instance for LibreCAD community conversation.
XCOM (originally called X-COM) is a science fiction video game franchise featuring an elite international organization tasked with countering alien invasions of Earth. The series began with the strategy video game X-COM: UFO Defense created by Julian Gollop's Mythos Games and MicroProse in 1994. The original lineup by MicroProse included six published and at least two canceled games, as well as two novels. The X-COM series, in particular its original entry, achieved a sizable cult following and has influenced many other video games; including the creation of a number of clones, spiritual successors, and unofficial remakes.
UFO: Enemy Unknown, featuring a turn-based ground combat system, remains the most popular and successful game in the series, having been often featured on various lists of best video games of all time.[9] The first sequel, Terror from the Deep, was quickly created by MicroProse's internal team; based on the same game engine and used largely identical gameplay mechanics. Apocalypse took several new directions with the series, introducing an optional real-time combat system and shifting the aesthetics to a retro-futuristic style. A spin-off game, Interceptor, constitutes a hybrid of a strategy game and a space combat flight simulator.
OpenXcom is an open source re-implementation of the first game in the series intended to fix all the bugs and enable modding.[15][16] OpenApoc is a similar open source project for X-COM: Apocalypse.[17]
In 2010, 2K Marin announced they were working on re-imagining of X-COM, relabeled as XCOM.[32] It was described as a tactical and strategic first-person shooter that would combine elements from the original X-COM alongside a new setting and viewpoint while keeping some main concepts from the original game series. The setting received a complete overhaul, now based in the early 1960s, with the original XCOM organization being a secret U.S. federal agency. Originally planned for 2011, the game was repeatedly redesigned by different studios before being finally released in 2013 as The Bureau: XCOM Declassified for Windows, OS X, PlayStation 3 and Xbox 360.
In 2015, Firaxis announced a sequel, XCOM 2.[1] It was released in 2016 for Windows, PlayStation 4, Xbox One, OS X, and Linux (Later ported to several other platforms, including the Nintendo Switch, but not iOS). Its expansion, XCOM 2: War of the Chosen, followed in 2017. The next game in the series, XCOM: Chimera Squad, was released in April 2020, for Windows. Unlike the global scale of previous games, Chimera Squad focused on a specific city, giving the player control of a diverse squad of humans and aliens. The game introduced several changes to game mechanics, such as replacing randomly generated and customizable squad members with preset and unique soldiers, and utilizing "interleaved turns" (mixing turn order between the opposing teams during combat) instead of a team-by-team turn system.[37]
Laser Squad Nemesis is a 2002 low-budget PC turn-based tactics game developed by Gollop's next company Codo Technologies and very similar to the turn-based Battlescape combat system of the first X-COM. In 2005, Codo Technologies and publisher Namco also released Rebelstar: Tactical Command, a Game Boy Advance turn-based tactical role-playing game that too was reminiscent of the early Battlescape system.
Phoenix Point is a strategy and turn-based tactics video game for Windows, and OS X that has the open world, strategic layers of the X-COM style games of the 1990s like Enemy Unknown and Apocalypse together with the presentation and tactical mechanics of the more recent Firaxis reboot games.[39] The game was developed by Gollop with Snapshot Games, an independent game studio in Bulgaria. Phoenix Point, described as a spiritual successor to X-COM, was released in December 2019.[40]
MicroProse's manual/documentation writer John Possidente also wrote three short stories, "Decommissioning", "Manley's Deposition", and "Moray in the Wreck", taking place between the events of the first two games in the series. More recently, X-COM co-designer Dave Ellis and artist Jon McCoy released a free online tribute digital comic titled Deep Rising, with music created by X-COM composer John Broomhall.[42]
The trademark for the X-COM name was filed on May 25, 1995, by MicroProse Software. According to Julian Gollop, "They wanted us to do a deal where we would sign over any rights that we might have in return for some cash plus a high royalty on X-COM: Apocalypse. They more or less insisted on it, otherwise they were threatening to cancel the Apocalypse project, so there was a lot of bluff involved."[44] Following the acquisition and subsequent merger of MicroProse with Hasbro, the X-COM intellectual property (IP) was also transferred to Hasbro Interactive on August 19, 1998. Due to financial difficulties, Hasbro Interactive was sold to Infogrames Entertainment SA on January 29, 2001. As part of this transfer, the X-COM IP was legally transferred to Infogrames on December 21, 2001 (shortly thereafter, Infogrames was renamed Atari SA). In 2005, Atari SA transferred several IPs to Take-Two Interactive Software Inc.[45] and X-COM was transferred with them on June 12, 2005.
Because of the series' popularity, various other developers have created spiritual successor games similar in theme and tone of the X-COM games (sometimes called "X-COM clones";[49][50] Julian Gollop also himself called turn-based tactical game genre in general as "sons of Rebelstar" in a reference to one of his earlier games[51]). The level to which they borrow from the original series varies.
The franchise was also referenced in the Civilization series of strategy video games that had partially inspired X-COM in first place. The original game received an unofficial sequel in the 1997 expansion set Civ II: Fantastic Worlds for MicroProse's Civilization II, in a scenario set on the Phobos moon of Mars.[67] Firaxis' Civilization V features a unit type named XCOM Squad.
7fc3f7cf58