Analphabetical listing of monsters found in ADVANCED DUNGEONS & DRAGONS adventures, including attacks, damage, special abilities, descriptions, and random encounter tables. A must for the serious AD&D game player. This manual contains all the new members, from Abishai to Zygom, including new creatures like the Deadly Pudding, Devas, and Valley Elves. And you'll also have the advantage of the expanded lists of lycanthropes, giants, and other beasts.
A Tale of Two Books. Gary Gygax's creative work ground to a virtual halt in 1981 thanks to the increasing amounts of work required to run TSR. That improved in 1982, probably thanks to Kevin Blume coming aboard TSR the previous year to take over operations. The result was new Gary Gygax material in 1982 and 1983.
Each of these columns would form the heart of a new hardcover for AD&D. What's more surprising is the large gap between the two products. Though Gygax completed work on the monster book, Monster Manual II, in September 1982, he didn't finish work on the rules book, Unearthed Arcana (1985), until May 1985. That gap marked Gygax's tenure in California, when the Blume brothers took control of the company, and from which he returned when the company faced severe financial problems just a few years later.
However, many more monsters were created by a variety of authors. Frank Mentzer is known to have created the minimals and the pseudo-undead, while Francois Marcela-Froideval created the basis of the modrons. (The two were often closely associated with Gygax on creative projects of this period.) Design Consultant Jeff Grubb edited all the monsters and filled in missing bits; most notably he created some of the daemons and finished up the modrons - writing stats for the tridrone and both stats and descriptions for the quadrone and all the higher ranks.
A Lawsuit Waiting to Happen. A previous lawsuit between TSR and Dave Arneson had been settled in March 1981, giving Arneson 2.5% royalties on the sale of a specific set of AD&D rulebooks and any revisions of those books. TSR paid Arneson about $100,000 royalties on Monster Manual II in the first year after its release, but then stopped payment and claimed that it wasn't covered by the settlement; they also began withholding payments to Arneson to offset the $100,000 paid out.
Expanding the Outer Planes. Monster Manual II is generally full of pretty high-level monsters. Many of them come from the Inner or Outer Planes, offering up one of the largest expansions of the Great Wheel ever. This included tons of new devils and demons, fleshing out Hell and the Abyss - though one demon, the Goristro, went missing and would be published instead in Dragon #91 (November 1984). Daemons were also introduced as a coherent group, after some scattered mentions in the Fiend Folio.
On the other hand, the most successful outer races of the new book were likely the celestials and the modrons. The celestials are very scattered in Monster Manual II and definitely aren't called angels. They appear under separate entries for devas, planetars, and solars. In later editions they'd be grouped as aasimon or as celestials. The modrons appear in much the same form that they'd be seen throughout Planescape and other D&D books.
The history of this product was researched and written by Shannon Appelcline, the author of Designers & Dragons - a history of the roleplaying industry told one company at a time. Please feel free to mail corrections, comments, and additions to
shannon.a...@gmail.com.
This is a list of Advanced Dungeons & Dragons 2nd edition monsters, an important element of that role-playing game.[1][2][3] This list only includes monsters from official Advanced Dungeons & Dragons 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third-party products such as video games or unlicensed Advanced Dungeons & Dragons 2nd Edition manuals.
This appendix to the Monstrous Compendium series was designed for use with the Spelljammer campaign setting for the second edition of the Advanced Dungeons & Dragons game. The pack consisted of 64 5-hole punched loose-leaf pages, unnumbered, providing the descriptions of the fictional monsters. Also included were 4 full-page illustrations on heavier card stock.
Luis Javier Flores Arvizu named the continuous presence of supernatural beings as one of the factors that made Ravenloft a very well received role-playing game setting during the 33 years of its existence.[35]
This appendix to the Monstrous Compendium series updated and reprinted creatures from the first edition Advanced Dungeons & Dragons Fiend Folio published in 1981. It contained 64 unnumbered loose leaf pages and 4 pages of illustrations on heavier card stock.
The Mystara campaign setting began as the "Known World" in the D&D Basic and Expert rules, and as a result many of the entries below originated in the D&D Basic, Expert, Companion or Masters rulebooks, and the modules associated with them.
This section lists fictional creatures for AD&D 2nd Edition from various sources not explicitly dedicated to presenting monsters. Primarily, these are the separate sourcebooks and expansions for the Forgotten Realms, Al-Qadim and other campaign settings produced by TSR.
The Al-Qadim Golden Voyages boxed set, by David "Zeb" Cook, contained 4 unnumbered 5-hole punched loose-leaf pages in Monstrous Compendium format, each with a full-page image of the creature described on the back.
The original Dark Sun Boxed Set for the Dark Sun campaign setting contains several pages of monster description in The Wanderer's Journal book, as well as in the A Little Knowledge adventure booklet.
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