So I just started using JWM for my team. I've create the Team Managed Project using JWM Project Management Template. But I have a difficulties on color-coding my issues. Previously when I'm using a scrum board in jira software, i can use epic and epic color for each issues, but seems like its not available in JWM?
Is there any way to color-code and nesting the issues (the category is working but it has no color on it)
I am not aware of any way that you can add colors to the board in the out of the box JWM board. There might be an open feature request for that already, though I couldn't find one. You can click the Give feedback link at the bottom left to make that suggestion.
A lot of people say you should just use the default configuration for Prettier and your life is going to be so much better. And while I can appreciate that perspective, I think that there are actual configuration options that are superior to the defaults that are built into Prettier.
Lots of you feel like there's no reason to give a whole lot of time and energy around arguing about these things. It's better to just let the tool do its job. And you're right honestly. I wouldn't spend a lot of time arguing with people about this (which is why I'm writing it in a blog post I can just send people to in the future). There are a couple of formatting things with regard to the way we write our JavaScript and our TypeScript code that I think are worth talking about.
to hold the configuration for ESLint, Prettier, and TypeScript and in the future could manage more config. Recently I made a change to the arrow parens option. I changed it from avoid to always. So basically effectively changing it completely. Incidentally, this is the default configuration but I like to include my configuration explicitly so that I can communicate that this was an intentional choice and not just something I didn't consider.
If we can accept the fact that each one of these options is syntactically correct and will actually function, then the decision between which we use actually doesn't matter a whole lot in regard to what the end state of the code looks like after formatting. However, the experience of changing that code is where the end state actually matters.
Let's start with the less controversial one... trailing commas. If you have a long list of items and you need to change the order, if you don't have a trailing comma, you got to add a comma before you can move the last one. For example:
First off, I want to call out that by not using semicolons, we are not relying on automatic semicolon insertion. We have build tools and things that are going to compile our code and minify it and everything, they'll add the semicolons for us automatically.
Another issue people have with leaving off semicolons is you can start a line with a bracket or a parentheses and that can cause problems if the previous line doesn't have a semicolon. We're not gonna have those problems because we use the no-unexpected-multiline rule from ESLint (not to mention prettier makes the code look funny if you try that). For example, if you were to write something like this:
Sure, ok, so the problems aren't really problems. Great. But why turn off semicolons? Turning off semicolons makes the process of refactoring our code easier by not having to babysit the semicolons. For example:
Notice that the final chained operation has a semicolon. If I decided to do the filter before the map I have to first remove the semicolon, then move the line. I call this "semicolon babysitting". However, if I don't have semicolons then I simply move the line.
The same principle applies with parentheses for arrow functions. If you don't have parentheses around a function because it only has one argument, then that is perfectly valid JavaScript. But when you go to refactor that, let's say that you decide to add a type or destructure the argument, you have to manually add parentheses before you can do that. Can you guess what I call this? "Parentheses babysitting."
Again, you don't have to write the parentheses yourself, prettier can add them for you. So it's no extra work for you. It just saves you time if you later need to refactor your code into something that requires the parentheses.
All of these rules and things, while they don't directly affect the user experience (which is the only thing that really matters), they're just extra chores you have to do if you configure them differently than the way I have them configured. As you're configuring your formatter, think about how you can configure it in such a way to save you time and reduce babysitting of things like semicolons, parentheses, and commas.
This reply doesn't answer the question at all. I have the same issue. When 'install' is clicked all Epic Games does is direct me to the Origin app, which then says 'unidentified game' and needs a product Code. I have no email receipt, no product Code, and no way of finding out any info because the epic games app is so F$^kn useless at give any info.
My wife and I are going on the Epic and April. We are wondering what the dress code is for the 2 specialty restaurants we are going to. We are going to Cagney's Steakhouse and La Cucina Italian Restaurant. Thanks for any info!
La cuchina and cagneys follow the same dress code as the two regular MDRS. Shorts, jeans, casual (not sleeveless for men) tees, etc. "Dress cruise casual anytime during the day, in the buffet and in most specialty restaurants. For women, it includes summer and casual dresses, skirts, regular or capri pants, shorts, jeans and tops. Khakis, jeans, shorts and casual shirts are fine for men. Swimwear is acceptable at the buffet and outdoor restaurant, but a shirt or a cover-up and footwear are required.
there are no dress codes whatsoever.this is freestyle cruising. le bistro insists on collared shirts, im ususally in jeans, tennies, and assorted t shirts, long and short sleeves. besides, im not crazy about le bistro, so i avoid that, even though we get a free meal.
Fortunately, I found another mapping table which Epic has which maps their proprietary diagnosis id number to a SNOMED code, so I can use that instead of trying to get the standard concept through ICD.
The EPIC (Elastic Plastic Impact Computation) code is a Lagrangian explicit dynamics code for wave propagation, elastic-plastic flow, material failure, fragmentation and complex interfaces. Its initial development began in the early 1970s and development has continued at SwRI since 2007. It is both a research code and a production code and is especially well suited for high-distortion problems caused by intense impulsive loading due to impact and explosive detonation. It contains finite elements, meshless particles, robust contact interfaces, a wide range of material models and a large material library that contain constants for these models.
The Grand Traverse County Building Department is responsible for protecting the health, safety, and welfare of the people who visit and live in Grand Traverse County by regulating the construction of our built environment to ensure compliance with construction codes, ordinances, and related rules and regulations.
The Support-A-Creator program is returning to its roots as an affiliate marketing program for streamers and social media content creators. The SAC affiliate program is still available to those who meet its requirements. We've removed the Support-A-Creator device from Fortnite Creative and all published islands as part of this change.
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