But fortunately there are some cloud based services that can do this job for us. One of the best is IPCamLive. This service can receive RTSP/H264 video stream from an IP Camera and can broadcast it to the viewers. IPCamLive has Flash/HTML5 video player component that will display the video on PC, MAC, tablet or mobile. The greatest thing is that this site generates the needed HTML snippet for embedding the live video like this:
I was looking for something very similar the other day (view my IP cam's RTSP video feed on a simple html page without any fancy ActiveX plugins). It is based on ffmpeg, NodeJS, NGINX (not mandatory but useful) and Node Media Server.
The description in the link is detailed and easy to follow, but I still had some tweaks to deal with before I got it to work (regarding endpoints on the NodeJS server). I asked Re-stream RTSP from IP cam with Node Media Server to http/ws and display it with html and received a good answer.
If you want to stream RTSP directly to web page, then I am afraid your only option is to use an ActiveX control viewer that comes with the camera. This is a direct connection IP Cam -> Viewer, and should really be the fastest. Not sure why you having issues; Axis ActiveX works pretty good for me.
However, this option is not really bandwidth-efficient and you can not serve multiple concurrent viewers (most of IP Cams have 10 viewers limit). The better option is to upload a single RTSP stream to centrally-hosted streaming server, which will convert your stream to RTMP/MPEG-TS and publish it to Flash players/Set-Top boxes.
Note: The above snippet uses the rtsp url format that is supported by my IP camera. So you need to get the same for your camera. You can get this information by consulting your camera vendor support. Also keep in mind that I tested it on Chrome (using an activeX plugin for Chrome) and other browsers (including mobile phone browsers) might not be supported.
One option would be to use some sort of streaming server/gateway. I tried various solutions (vlc, ffmpeg and a few more) and the one that worked best for me was Janus WebRTC server. It is somewhat difficult to set up, and you will have to compile it from source(when I tried it the version in Ubuntu repos didn't have RTSP support), but they have detailed compiling instructions and documentation on how to set everything up.
They implement a pipeline similar to Gstreamer in JS with the h264 depay in it. Note: the streaming consumed in the js is not directly rtsp but encapsulated into a ws:// by the library itself on a node.js rtsp-websocket proxy.
I have published project on Github that help you to stream ip/network camera on to web browser real time without plugin require, which I contributed to open source project under MIT License that might be matched to your need, here you go:
the Microsoft Mediaplayer can do all, you need.I use the MS Mediaservices of 2003 / 2008 Server to deliver Video as Broadcast and Unicast Stream.This Service could GET the Stream from the cam and Broadcast it. Than you have "only" the Problem to "Display" that Picture in ALL Browers at all OS-Systems
For purposes like this one I use VLC as a redistribution server. You said you get to catch the video with VLC? Right-click on the media in VLC, select "stream" and choose your options. You can also do it with command line, which gives you potential benefits of various option (transcoding, scaling, compressing, desinterlacing).Here is a batch that starts VLC distribution from source to its own 555 port (so you will have to type rstp://myvlcserveripaddress:555 in your src option on the webpage to get the stream)
Automatically starting the playback of audio (or videos with audio tracks) immediately upon page load can be an unwelcome surprise to users. While autoplay of media serves a useful purpose, it should be used carefully and only when needed. In order to give users control over this, browsers often provide various forms of autoplay blocking. In this guide, we'll cover autoplay functionality in the various media and Web Audio APIs, including a brief overview of how to use autoplay and how to work with browsers to handle autoplay blocking gracefully.
Autoplay blocking is not applied to elements when the source media does not have an audio track, or if the audio track is muted. Media with an active audio track are considered to be audible, and autoplay blocking applies to them. Inaudible media are not affected by autoplay blocking.
The term autoplay refers to any feature that causes media to begin to play without the user specifically requesting that playback begin. This includes both the use of HTML attributes to autoplay media as well as the use of JavaScript code to start playback outside the context of handling user input.
From the user's perspective, a web page or app that spontaneously starts making noise without warning can be jarring, inconvenient, or off-putting. Because of that, browsers generally only allow autoplay to occur successfully under specific circumstances.
Otherwise, the playback will likely be blocked. The exact situations that result in blocking, and the specifics of how sites become allowlisted, vary from browser to browser, but the above are good guidelines to go by.
Note: Put another way, playback of any media that includes audio is generally blocked if the playback is programmatically initiated in a tab which has not yet had any user interaction. Browsers may additionally choose to block under other circumstances.
Now that we've covered what autoplay is and what can prevent autoplay from being allowed, we'll look at how your website or app can automatically play media upon page load, how to detect when autoplay fails to occur, and tips for coping when autoplay is denied by the browser.
The simplest way to automatically play content is to add the autoplay attribute to your or element, which sets the autoplay property on the element to true. When autoplay is true, the media will automatically begin to play as soon as possible after the following have occurred:
If autoplay is important for your application, you may need to customize behavior based on whether or not autoplay is allowed, disallowed, or only supported for inaudible content. For example, if your application needs to autoplay a video and you know that the page only allows the autoplay of inaudible content, you can either mute it or supply a video with no audio track. Similarly, if you know that autoplay is not allowed at all, you might provide a default image for the video (using the poster attribute), or choose to defer loading the video until it is requested.
The Navigator.getAutoplayPolicy() method can be used to check the autoplay policy for a type of media feature (i.e. all media elements, or all audio contexts) in a document, or to check whether a specific media element or audio context can autoplay.
The example below shows how you pass the mediaelement string to get the autoplay policy for all media elements in the document (pass audiocontext to get the policy for audio contexts). The code assumes video is an HTMLVideoElement media element using the tag or HTMLVideoElement, and that it is configured to autoplay with audio by default. If autoplay is only allowed for inaudible content, we mute the audio; if autoplay is disallowed, we make sure that a placeholder image is displayed for the video.
The code to test a specific element or audio context is the same, except that you pass in the element or context to test rather than the type string. Here we pass in the video object we want to test.
The autoplay policy for a type may change due to user interaction with the site, page, or a particular element. Similarly, on some browsers the policy for a specific element might change even though the policy for the type has not (for example, on browsers where touching a particular element can allow just that element to autoplay).
No specific event (or other notification) is triggered by autoplay success or failure, so browsers that do not support Navigator.getAutoplayPolicy() have no easy way to determine if autoplay is supported, or to react when it is triggered or not triggered.
One approach is to listen for the first instance of the play event, which is fired on the media element when is resumed after being paused and when autoplay occurs. That means that the first time the play event is fired, you know your media is being started for the first time after the page is opened,
After getting a reference to the video element from the Event object's target, we use it to remove the event listener. This will prevent any future play events from being delivered to the handler. That could happen if the video is paused and resumed by the user or automatically by the browser when the document is in a background tab.
The term "autoplay" also refers to scenarios in which a script tries to trigger the playback of media that includes audio, outside the context of handling a user input event. This is done by calling the media element's play() method.
Note: It is strongly recommended that you use the autoplay attribute whenever possible, because support for autoplay preferences are more widespread for the autoplay attribute than for other means of playing media automatically. It also lets the browser take responsibility for starting playback, letting it optimize the timing of that taking place.
It's much easier to detect a failure to autoplay media when you use the play() method to start it. play() returns a Promise which is resolved once the media successfully begins to play, and is rejected when playback fails to begin (such as if autoplay is denied). When autoplay fails, you likely will want to offer a way for the user to manually tell the browser to ask the user to grant permission to play media.
The first thing we do with the result of play() is make sure it's not undefined. We check for this because in earlier versions of the HTML specification, play() didn't return a value. Returning a promise to allow you to determine success or failure of the operation was added more recently. Checking for undefined prevents this code from failing with an error on older versions of web browsers.
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