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Staci Mauger

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Aug 5, 2024, 3:11:05 AM8/5/24
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SANFRANCISCO, July 24, 2023 /PRNewswire/ -- Global study platform Quizlet today launched its first-ever State of AI in Education Report, polling students and teachers in the US on how they are using AI and how these technologies are shaping the future of education.

When it comes to ChatGPT and other AI technologies, media headlines have positioned students as early adopters and teachers as skeptics, but Quizlet's research tells a different story: more teachers use these technologies than students (65% vs. 61%) and teachers also have a more positive sentiment towards these technologies, with 50% of teachers reporting they are excited or optimistic about AI in education compared to 39% of students. Students were more likely to be neutral about AI's role in education (20% compared to 10% of teachers).


"It is encouraging to see the number of teachers who are championing AI in education," said Quizlet CEO Lex Bayer. "Many of the teachers we speak with emphasize they are trying to best prepare their students for the future world they will be living in, and see AI as an inevitable part of all of our futures."


Students are also exploring how to best use these technologies as AI has become integrated into more education tools and has become a bigger part of the school experience. The top three AI use cases for students are research (44%), summarizing or synthesizing information (38%) and generating study guides or materials (33%). When asked how AI technologies impact their schoolwork, students responded that they strongly or somewhat agree that these technologies help them better understand material (73%) and help them study faster or more efficiently (67%).


One of the most hotly debated issues amongst educators currently is how AI will impact studying. Does it help students study more effectively, functioning as a personal tutor that can also synthesize and organize information, or does it merely provide a shortcut? Today's students spend a significant amount of time studying, with 73% studying either 1-2 (44%) or 3-4 (29%) hours per weeknight. Interestingly, students who say they study 3 hours or more per night are more likely to say they have used ChatGPT or similar AI technologies (72% vs. 61%). More than half (54%) of these students say that ChatGPT and similar AI technologies have impacted their overall learning experience positively.


"It's not the lazy students gravitating towards AI," said Maureen Lamb, Dean of Academic Technology and Innovative Pedagogy, The Ethel Walker School. "Most students using AI are deeply invested in their learning experience."


For both teachers and students, uncovering new ways to learn more effectively is paramount coming out of the pandemic. In 2022, the National Assessment of Educational Progress showed steep drop-offs in reading and math scores across the U.S. related to the pandemic.


When asked about the impact of AI in helping students rebound, 48% of teachers noted that they believe these technologies will help students recover from learning loss caused by the pandemic while 18% believe they will neither harm nor help. Almost half (47%) of students say AI technologies have already positively impacted their overall learning experience while 45% say these technologies have not had a positive or negative effect. When asked the same question, teachers responded similarly, with 48% noting that these technologies have had a positive impact on their students' learning experience and 34% reporting that they have not had an effect either way.


"AI technologies hold immense promise for improving the way we educate students by personalizing the learning experience to the needs and styles of each individual student," said Bayer. "We are excited to put more AI learning tools in the hands of students, especially as those who fell behind during the pandemic are looking for ways to catch up."


The State of AI in Education Report shows that AI is gaining traction in education, both from an adoption and sentiment point-of-view, but is not yet ubiquitous with 35% of teachers not yet having tried AI tools. AI in its current form is still new and the majority of students (53%) say that their teachers or instructors have not yet talked to them about the proper use of AI technology as it relates to school work and six in ten (59%) students say their teachers or instructors have not encouraged them to use AI technologies.


One explanation could be a lack of school or district-wide guidance. AI exploded at an unforeseen rate in the middle of the 2022-2023 academic year and as such only 22% of students and teachers report that their school has a code of conduct or advisory for AI technologies.


About QuizletQuizlet is a global learning platform that provides engaging study tools to help people practice and master whatever they are learning. Every month, over 60 million students, teachers and everyday people use Quizlet to study any subject imaginable for school, work or as part of their personal interests -- including 2 in 3 high school students and 1 in 2 college students in the US. Combining cognitive science and artificial intelligence, Quizlet guides students through adaptive study activities to confidently reach their learning goals. The company offers a combination of free and paid subscriptions for both students and teachers that enable further customization. Quizlet is headquartered in San Francisco, California and is backed by General Atlantic, Union Square Ventures, Altos Ventures, Icon Ventures, Owl Ventures, and Costanoa Ventures. For more information, please visit www.quizlet.com.


I loved the unique games. (Playing Plinko was a dream of mine!) I always guessed right along with the contestants during the Showcase Showdown at the end of the game. Bob Barker was the consummate host and kept things moving.


Kahoot! is the granddaddy of the game show review games, launched in August of 2013. In a standard Kahoot! game, questions are displayed to students on a projector or display. Students respond on their own devices.


Relay. In this game, line up all student devices in a row. Students take turns answering questions. This is another alternative Quizlet Live game suggested by New York educator Patrick McMillan in this post.


Gimkit (gimkit.com) is like Quizizz with power-ups. In Quizizz, students collect points cumulatively throughout the game. In Gimkit, students use their points to buy power-ups in the store. Power-ups let students earn more points per question, get additional points when they hit a streak, and even lose less points when incorrect.


Like Kahoot! for math. 99math is a free tool that turns math into a social gaming experience. The content is already generated, teachers just have to choose the topic they want to practice and no time is spent on preparation. Setting up the game and playing with students takes only 5 minutes from the lesson! Learn more about 99math in this post by Karly Moura.


Baamboozle is a fun game to play with your class as a bell ringer, check in, or review lesson. Play from a single device on a projector, smart board or in an online lesson. No student accounts are needed. It's simple to set up. The free version of Baamboozle allows you to make your own games to play with your class. The paid version ($7.99/month) gives you access to the premium features including a library of over 150 pre-created games.


Factile lets you create or play jeopardy-style quiz games for your classroom. The free version allows you to create up to 3 games and play any of the pre-created games. The Pro version ($5/month) gives you access to premium features like adding images, videos and equations plus the ability to create unlimited games.


Quizalize is another quiz-based website. Teachers can create quizzes with multiple- or two-choice question sets or single-word responses. The free version allows you to assign quizzes with follow-up resources and see results for up to 3 classes and 5 activities. The premium version ($5.75/month) gives you access to the features like unlimited classes and activities.


With Wordwall you can make custom activities like quizzes, match ups, word games and more for your classroom. Wordwall activities can also be printed out directly or downloaded as a PDF file. The printables can be used along with the interactive or as stand-alone activities. With the free version you can create up to 5 activities. Standard and Pro accounts start at $6/month.


With ClassTools.net you can create free educational games for the classroom. Check out the fun options like the arcade game generator, Pacman quiz generator, QR treasure hunt generator, and Fling the teacher!


With the Bingo card generator you can create randomized bingo cards for free. You can print and play your bingo cards share links to play virtually which makes it a great option for in-person or remote learning. Check out their school Bingo and young kids Bingo with categories like English, Geography, Languages, Math, Music, Reading, and Science and start playing right away.


This free app has been around for awhile and is still a fantastic option for quick polling in the classroom. With Plickers only the teacher needs to have a device because students hold up a paper card to show their answer.


Tech Like a PIRATE shares seven key ways to make learning with tech UNFORGETTABLE! You'll get practical ideas, downloadable templates, step-by-step tutorials and more. Your students will be engaged and begging for more!


Have you ever played Product Game? This template, created by Theresa Wills, allows kids to play using interactive Google slides. That means that when one student moves a game piece, the other student's slide updates too! Click here to get all of of Theresa's amazing templates!


7.There is a reason why Jeopardy has been on the air for so long. Kids and adults love to play it! Check out #5 in this post for a template to make your own Jeopardy game in Powerpoint or Google Slides.

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