Hundreds of Autodesk customers harness the power of the Suites to create thrilling entertainment projects. Quantic Dream, a 180-person Paris-based game studio, took advantage of the Suites to create their next video game, BEYOND: Two Souls. Channeling the power of the Suites, the Quantic Dream team created true-to-life characters to breathe life into their upcoming psychological action thriller.
Maya Entertainment Creation Suite 2010 gets you Maya, MotionBuilder and Mudbox all under one license and at a cheaper price (SRP of $4,995), which is a big deal for the smaller vfx and gaming studios. Most of the studios I have worked with had Max or Maya installed but also eventually needed to add MotionBuilder and Mudbox. Trying to get extra budget and IT time, in the middle of a project, for software was a barrier that has been removed with these new suites.
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Speaking of unification of tools for a second, I am still seeing some studios aren't yet comfortable with using the full suite and are missing out on the advantages that each software brings. Some of it is lack of training or maybe game engine requirements but often time it is fear of a split pipeline and so studios seem to still stick hard to one main software. Modeling though is the one area that has done the best at leveraging mixed software first, at a studio that is slow to embrace a mixed software environment.
Produce higher quality entertainment content with 3D animation software in the Autodesk Entertainment Creation Suites. With an array of specialized creative toolsets integrated to form a modern, flexible pipeline, the suites help you tackle current projects and prepare for opportunities.
The Autodesk Entertainment Creation Suite Ultimate 2015 is a 15GB download containing all of the top media and entertainment software the company produces. Surprisingly, Sketchbook Pro 2015 is missing from this "ultimate" collection.
And even if you're not an Autodesk customer, you can give these tools a try out by downloading the trial yourself. Click the Free Trial link here: -creation-suite/overview Autodesk offers free 36 month versions to students enrolled in accredited institutions. For more information, visit students.autodesk.com.
Autodesk MotionBuilder 2015 is now equipped with a plug-in which allows the use of a Microsoft Kinect to capture body movements. It also features animatable depth of field and follow focus to assist in the compositing and recreation of real-world camera work. New to the lineup is Autodesk Maya LT 2015, which was developed to assist indie game makers in modeling and generating 3D animation. An interesting feature of Maya LT is its environment navigation which utilizes the WASD keys and the mouse, common interface controls for gamers who may not be used to 3D animation software.
Autodesk new 2013 software portfolio now includes the Autodesk Entertainment Creation Suite Ultimate edition. This suite contains both 3ds Max and Maya animation software, together with Softimage, Mudbox, MotionBuilder and SketchBook Designer software. (Photo: Business Wire)
SAN RAFAEL, Calif.--(BUSINESS WIRE)--Autodesk, Inc., (NASDAQ:ADSK) announced the 2013 versions of its Digital Entertainment Creation (DEC) software and suites, used by leading artists working in film, game development, television and advertising. The new releases improve consistency and interoperability between applications, making it even easier for artists to take advantage of powerful new and enhanced creative features.
Autodesk extended its suites offering with the new Autodesk Entertainment Creation Suite Ultimate edition. This suite contains both Autodesk 3ds Max 2013 and Autodesk Maya 2013 animation software, together with Autodesk Softimage 2013 3D animation and visual effects software, Autodesk Mudbox 2013 3D sculpting and painting software and Autodesk MotionBuilder 2013 real-time virtual production and motion capture editing software.
Autodesk, Inc., is a leader in 3D design, engineering and entertainment software. Customers across the manufacturing, architecture, building, construction, and media and entertainment industries -- including the last 17 Academy Award winners for Best Visual Effects -- use Autodesk software to design, visualize and simulate their ideas. Since its introduction of AutoCAD software in 1982, Autodesk continues to develop the broadest portfolio of state-of-the-art software for global markets. For additional information about Autodesk, visit www.autodesk.com.
3ds Max lives in two worlds: it is popular with 3D content creators in media and entertainment, but also has a strong following in architecture and product development for design visualization . Key new and enhanced features in 3ds Max 2015 include:
Autodesk says product release will dates vary by country; the rollout will start today and continue for several weeks. The products and suites are available in two configurations: as a perpetual license or desktop subscription.
, Game Asset Design, and animation creation, then this suite is a must to have and learn. Students and Faculty can purchase this education version of Autodesk Entertainment Creation Suite Ultimate 2013, which does not generate watermarks, at huge discounts from the online student software and education software retailer Studica.com.
"Modern production teams must manage multiple complex, visually demanding projects at any given time, and Autodesk works closely with world renowned entertainment studios to develop the most powerful solutions," said Chris Bradshaw, senior vice president, Media & Entertainment at Autodesk. "The Entertainment Creation Suites provide a unified and flexible workflow, offering teams of all sizes the ability to better manage across a globally distributed creative workforce. Each product in the toolset saves valuable production time, while giving artists more creative freedom to work with the best tool for the job at hand."
Artists and directors can now each view the scene information that is important to them in an appropriate context, thanks to a new Floating Viewer.Autodesk announced the 2013 versions of its Digital Entertainment Creation (DEC) software and suites, used by VFX artists in film, game development, television and advertising. The new releases improve consistency and interoperability between applications, making it easier for artists to take advantage of new and enhanced creative features.
Building on existing data exchange workflows, the Autodesk Entertainment Creation Suites 2013 offer a variety of new features to enhance interoperability between products, including live character streaming between MotionBuilder and Maya; more consistent hotkeys, (which make it easier for Maya artists to navigate viewports in the 3D suite applications, and help artists familiar with 3ds Max to get up to speed with Softimage faster), and an enhanced, consistent F-Curve Editor within 3ds Max, Maya, Softimage and MotionBuilder.
Products within the software suites have also been updated to offer new creative toolsets, more interactive viewports and workflow enhancements that help artists collaborate, manage complexity and move data through their pipeline more efficiently.
[Edit] Ok, it turns out they don't sell it by itself, but you can get a perpetual license as part of their "Entertainment Creation Suite Ultimate" for $240 (along with 3DS and Mudbox): -For-Students/autodesk-entertainment-creation-suite-ultimate-2014-student/793f1-93818c-1001.html
BigWorld's MMOG solution provides developers and operators with a range of tools, software and systems for the creation and live management of advanced massively multiplayer online games, reducing development times and costs for both pre and post production. The technology suite includes BigWorld server software, content creation pipeline, 3D client engine package, live management tools and instrumentation.
San Mateo, Calif. - Aug. 23, 2006 - Luxology LLC, an independent technology company developing next-generation 3D content creation software, today announced that Massive Entertainment, a studio in Vivendi Games' Sierra Entertainment division, is using modo for "World in Conflict," the upcoming Cold War strategy game for the PC due in spring 2007. modo's flexible user interface and powerful UV tools dramatically increased the Swedish developer's production of detailed realistic models and was used to produce more than 90 percent of the title's in-game models.
modo is an innovative 3D modeling, painting and rendering software designed to accelerate the creation of world-class models, associated color and normal maps, and ultra high-quality renderings. modo's modern workflow and advanced toolset easily deliver enhanced productivity for 3D artists working in game development, film visual effects, video production, graphic arts and design visualization. A free 30-day full-featured evaluation version of modo is available for immediate download from modo3d.com.
Founded in 1997 and based in Malmö, Sweden, Massive Entertainment is a premier producer of games and interactive entertainment software for a worldwide market. Its world-acclaimed PC game Ground Control, launched in 2000, established Massive Entertainment as one of the most innovative developers in the real-time strategy genre. The company has also developed several integrated games for mobile phone, SMS and WAP platforms, and a number of additional titles for the PC. In 2002, Vivendi Games (VG) acquired the company, making Massive Entertainment one of only two wholly owned development studios outside of North America. Massive and VG are now working on the top entertainment titles of the future.
Vivendi Games ( www.vivendigames.com) is a global developer, publisher and distributor of multi-platform interactive entertainment. The company is the leader in the subscription-based massively multi-player online role-playing games (MMORPG) category, holds leading positions in the PC, console, handheld and mobile games markets, and is an emerging player in casual online games. Vivendi Games' two principal studios and publishing labels include Blizzard Entertainment, headquartered in Irvine, CA, the creator of World of Warcraft, Diablo, StarCraft, and Warcraft; and Sierra Entertainment, headquartered in Los Angeles, which includes Radical Entertainment, Swordfish Studios, High Moon Studios, and Massive Entertainment. Sierra's IPs include Crash Bandicoot, Spyro The Dragon, Empire Earth, SWAT, Darkwatch, Timeshift, Ground Control and Leisure Suit Larry. Vivendi Games is also home to Vivendi Mobile Games, publishing games for the emerging mobile market, and Sierra Online, dedicated to publishing casual games for online play and distribution on all platforms. Vivendi Games maintains strategic relationships with industry leading content partners, including Universal Music Group, NBC Universal, Twentieth Century Fox, and Ludlum Entertainment. The company has 16 offices around the world conducting business in 75 countries.
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