The idea is to use this machine for clo3d software. When we start the clo3d application we get the following error: "Your graphic card driver does not support for OpenGL 1.3 or above. Please update the graphic card driver to the latest version".
The driver was installed from nvidia directly, "537.70-data-center-tesla-desktop-winserver-2019-2022-dch-international". And at present device manager shows, microsoft remote display adapter and NVIDIA Tesla T4. The control panel from Nvidia doesn't show much for this GPU unlike the settings with usual consumer GPUs in PCs.
This lesson is an Introduction to 3D Design using Clo3D software. We will teach you how to set up the software and learn the various tools and windows so that you can start creating virtual garments. You will also learn how to load a garment into the Clo workspace to familiarize yourself with the tools as you design.
Note: You will need access to Clo3D software and internet connection in order to complete this lesson. For a free trial and information on Clo3D subscription plans, please visit
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I need to use simple 2D scetches, created in Rhino 4, in Modaris (Lectra). Lectra said to me, that Modaris need dxf-AAMA or ASTM. Its supposed due to the layers.
So, how do I export files in Rhino to make it applicable for Modaris?
I tried to replicate the this but i couldnt, can you please upload a rhino file just to see how you manage to do it? i want to open the dxf aama file in clo3d and only supports this format.
thank you very much
Fashion is a complex and stratified phenomenon which connects the traditional material culture with contemporaneity in its social, cultural and manufacturing organization. Its inner complex nature, where cultural and material production are matched, has to be faced into a multidisciplinary teaching and learning environment.
The Final Synthesis Design Studio is aimed at driving students to complete their master education with a specific focus on exploring multidisciplinary advanced knowledge and skills to be applied in increasingly changing professional contexts and job markets.
- Ability to plan and direct complex projects;
- Language maturity;
- Ability to research and manage innovation and change processes;
- Advanced knowledge and tools for fashion design;
- Ability to dialogue with other disciplinary contexts;
- Ability to synthesize multidisciplinary contributions into possible innovation tracks and solutions;
- Critical skills and awareness of the ethical dimension of the profession.
In light of modern indeterminacy and sudden emergencies, related to climate change and the result of the globalization phenomena of an increasingly anthropocentric system, companies in the fashion industry are in a moment of crucial change in their sustainable vocations and practices. These changes are determined by the environments in which these companies are immersed: society, the market, and the ecosystem.
In the presented context, the course will discuss how to manage sustainability through a critical understanding of: how fashion innovation ecosystems work and the implications of rethinking the entire value system to adopt more agile and responsible models. These new models enable companies to be drivers of a positive and lasting transformation in the fashion design for sustainability field. This transformation explores different approaches and visions related to the founding values of sustainable fashion to foster system integrity and stability through an ongoing commitment to support the environment, economies, people, and communities. The main topics focus on exploring content regarding creative, production, and management processes about sustainability in fashion. Furthermore, the presented topics, are enriched by thematically grouped case studies outlining key sustainable practices.
Specifically, lectures wil address the following topics: Overview of the main interface of the Clo3D software; Overview of the main features of the virtual avatars and the modalities to customize their measures; 2D pattern making and modification in Clo3D, importing 2D patterns from other software; Arrangement of 2D patterns on the avatar body and patterns sewing in the 2D and 3D windows; Overview of specific feature of virtual prototypes in Clo3D: layers, button, buttonholes, zippers, piping, etc.; Overview of the main features of virtual simulation of fabrics in Clo3D (mechanics, aesthetic, simulation) and how to control them. Use of Clo3D materials library. Importing of pictures and their use as textures. The professor will customize assignment depending of the level of pre-existing knowledge and skills of students.
The module explores the world of fashion 4.0, focusing on digital fabrication technologies for the design and production of interactive fashion-tech garments and accessories. Students will work in small groups to develop collaborative design skills through the physically making and testing of techniques and technologies toward the implementation of an early stage fashion-tech prototype. The module will focus on the instrumental enablement of students, by teaching software, methodology and possible application (Laser cutting and textiles; 3D printing; Arduino and the making of soft circuits, the activation of sensors and actuators; Integrated electronics into textiles, garments and accessories).
Digital fabrication objects are designed with software like Seamly 2D for patternmaking, Inkscape or Adobe Illustrator, AutoCAD or Rhinoceros for 2D for vectorial patterns and Rhinoceros for 3D modelling, Cura for Slicing.
More and more brands are adopting 3D as a tool to help product development. A 3D product-image of a product (digital twin) can be more powerful than that. Digitalization can support companies and brands across multiple business functions, from the style office to the communication, wholesale, retail and e-commerce departments. Digitalization means change a business model, embrace sustainability in the process-es, create new narratives, provide new revenue and value-producing opportunities.
The module aims to provide: a theoretical overview of how it is possible to replace the traditional product lifecycle pipeline with a fully virtual one; a practical introduction to the use of and advanced and state of art software to achieve photorealistic product representation and avoid rendering times, apply instant creativity, and generate all the visual needed for product presentation, whether static, in motion or interactive.
Each module presentation included in the detailed Syllabus which will be provided in the beginning of the course and uploaded on BeeP platform will include details on assignment and evaluation mode applied by each professor.
- Representation skills and graphic project: quality and accuracy of freehand and computer assisted drawing skills, quality of graphic elements to support the visual presentation of the projects (graphic layout, color fidelity, image quality and definition, accuracy in the application of material samples, etc.);
- Motivation and participation: Timeliness, accountability, active and critical participation during lectures and reviews. Motivation and active participation will be measure also using a peer-to-peer evaluation system, consisting in a team self-evaluation by each team members for each required delivery.
The final evaluation will not be based on the arithmetic mean of all grades but will be based on the assessment of the gradual qualitative advancement, in relation to the abovementioned aspects, demonstrated by each team and each team member through the sequence of assignments and activities planned. In fact, the deliveries planned will show students growth and maturity in term of understanding and application of knowledge and skills transferred, design methodology, quality and depth of research, creativity and design attitude. Individual assessment will be then supported by the quality of the student-professor interaction during weekly interaction, individual assignment evaluation where present, peer-to-peer evaluation
Class attendance is mandatory. Students whose absences are more than 30% of the total class meetings (more than 3 absences out of the total of scheduled class meetings) may be dropped from the course. No absences are excused on the day of deliveries and presentations in class.
A team is required to contact and inform the faculty team as soon as possible in case of lack of active participation of one or more team members to the teamwork. Professors will make an appointment with the whole team to clarify and manage unfair situation.
At the end of each team assignment, each team member will be asked to provide a peer evaluation of all team members (including him/herself) in terms of their contribution to the assignment. These evaluations will be used in assigning the team grades to individuals.
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