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how does reduce work in penumbra ? does it use in a vertex shader to send vert to a given point with fragments accumulating via gl_blend gl_func_add ? or does it loop in the fragment shader ?
Zach Tellman
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Nov 20, 2011, 9:38:44 PM11/20/11
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It is an iterative shader, which turns a texture into a texture with one-quarter the area. This is repeated until we come to a 1x1 texture.
Zach
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Nov 27, 2011, 10:06:02 PM11/27/11
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can I reduce over an area of a texture ? Or put another way, can I associate a small texture or subset of a texture with every point in another texture - I want to represent connections between points you see.
Zach Tellman
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Nov 27, 2011, 11:56:13 PM11/27/11
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You can only reduce over the entire texture. However, you can always render a subset of the full texture to a smaller texture, and reduce over that.