D :)
The big one is making a standalone installable package. I haven't
looked at this at all; I know LWJGL is supposed to make it pretty
easy, though. The other obstacles are just missing or weak
functionality: vertex buffers, text rendering and layout, the shader
translation functionality.
In my mind, a 1.0 release would have an easy set of steps that would
allow someone to create an installable game/app using Penumbra, in
addition to any other features. I've been kind of neglecting Penumbra
these last few months; hopefully being able to work on Aleph during my
day job will give me some breathing room.
Zach
Obviously, none exist right now. But with the runaway success of
Minecraft [1], which also uses LWJGL, has got me thinking about what
prevents someone from doing something similar with Penumbra.
What about applets? Is it possible to deploy Penumbra in the browser?