You're write, since its static, a display list is all I need. For some
On Aug 27, 7:29 pm, Zach Tellman <
ztell...@gmail.com> wrote:
> Do you need to update the mesh dynamically? If not, you can just wrap
> the entire (doseq ...) block inside (create-display-list ...) on
> initialization and then render the result with (call-display-list ...)
> every frame.
>
> If not, you'd need to use VBOs, but those only help if you're updating
> a subset of the mesh every frame. A second option is using vertex
> shaders and a texture that holds the position of each vertex. I can
> help you with that approach, but I'd need to know more about what
> you're trying to do.
>
> Zach
>