To get 50 frames per second, you would need 50*188 = 9400 kB = 9.4 MB
per second of bandwidth. In kilobits, that would be 75,000 kb/s.
Not sure how much bandwidth would be required to update the moving
polygons. The static scene is a 1 time download, and sending camera
position and orientation info is not that expensive. Sending movement
updates might not be too bad if you could parameterize it.
So as a rough estimate, I would say that if you had a 75,000 kbps
connection it might be doable. I think with comcast I get about
10,000 kbps, so if I were to use that I could probably be able to play
on a (320 X 240) screen. Hehe.
D :)
It was like you could scrolling forever and ever without any apparent
delay. (Well, if you scrolled like a grandpa.) Google maps created
the illusion of 0 latency thanks to this technique known as caching.
Who would have thought, caching could create such a wonderful
illusion? Maybe (*maybe*) with some intelligent caching techniques, a
similarly wonderful illusion could be created with Wolfenstein?
I agree. It's a hard problem. . . . . but fun! And what if we could
pull it off: solve that hard problem and create the illusion that
nobody else dared to?
David :)