P2P GPU access

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David Beckwith

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Sep 28, 2010, 12:22:01 AM9/28/10
to Penumbra
Imagine a P2P network, where you could access your peers' GPUs when
they were idle so that it could render Cinema 4D like scenes.

Imagine a network of such machines where the ratio of idle machines to
active users was high, and you could play something like WoW in Avatar-
like conditions. (Ok, now I'm starting to sound crazy. )

:)

ztellman

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Sep 28, 2010, 6:46:31 PM9/28/10
to Penumbra
It's not a totally crazy idea, but you have to balance the cost of
transmitting data about your scene against the cost of rendering that
data. In a scene that's complex or highly dynamic (i.e. changes a lot
from frame to frame), sending all that information will almost
certainly be the bottleneck.

Render farms at Pixar, etc. get on the positive side of this equation
by having frames that are very expensive to render, and what I assume
is the fastest networking money can buy. Analogously, Folding@Home
has chunks of data that are small but complex to process. All told, I
think the class of problems for which this approach works is fairly
small.

Zach
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