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Audacity is proudly open source. This means its source code remains open to anyone to view or modify.
A dedicated worldwide community of passionate audio lovers have collaborated to make Audacity the well-loved software it is today. Many third-party plugins have also been developed for Audacity thanks to its open source nature.
As an old Cakewalk and Sonar user, I am wondering if it is possible in this new Bandlab edition of the software to add an external audio editor such as Sound Forge under the "utilities" menu for Quick editing of wave files? I have searched but have not been able to find anything covering this topic.
I cannot find a section in the preferences to set the directory of an external audio editor. Reading the reference manual there is an option in Cakewalk.ini - ToolTempFileDir. But I can't seem to get it to work.
Garck : I have exactly the same problem you mention. With a tempomap, in the project view everything seems fine, in the sample editor everything is out of sync, unless I turn off the tempomap, in which case the grid is not correct anymore.
I've downloaded your project file and I found the audio to be more than just sometimes "crackly"... in all honesty, the audio is not of real good quality. It seems that your recording levels are set way too high....
The HTML5 version worked in Chrome, IE, and Firefox. However, no sound could be heard when viewing the course in another Chrome-based browser. I found that one of the browser extensions was causing the issue. in my case it was caused by IDM - Internet Download Manager.
Please check for, and disable any extensions from download managers in both browser and actual download manager program. (IDM only stopped interfering when I deselected the advanced browser integration option within the software itself)
It looks like Rutwin is assisting you here, and I'd agree with his recommendation to test and set your recording level within Windows and try to record first outside of Storyline to see how the recording comes through on it's own and when you import into Storyline, and then check recording within Storyline again. If the audio recordings still sound off outside of Storyline, it might be worth looking into updating your headset drivers. These are usually available on the manufacturer's website.
You are quite right that the levels in Storyline were set to high - I had actually done this on purpose because although it decreased the quality of the audio, it could at least be heard! Agreed, it wasn't the best solution.....
I am having a particularly unusual and similar issue. I have video track on my timelines and then separate audio narration tracks. In preview mode they play together fine. However, when publishing the project, when I then play this in Chrome, the audio does not kick in with the video. It WILL HOWEVER kick in, if i quickly click on another tab in Chrome and then head back immediately into the tab where the scorm is playing. I can replicate that each and every time on several different machines. I have even replaced the narration audio files (.WMA format) with .mp3 and it still displays the issue. This is very very odd and really published should mimic published. A deadline looms. Any ideas?
I cant for the life of me find a decent audio editor they are all just transcoders or midi editors. I stripped the audio off of a movie and now need to cut it down to just the parts that I want. Thanks for the inputs.
If you're feeling really nerdy about it, you can use FFmpeg. It's super fast to do it losslessly, but you have to know the time you want to start the clip (in seconds or in HH:MM:SS.SSS) and how long you want it to be (in seconds).
If you need just copy & paste pieces, audacity is enough. It has some effects also, so you can install LADSPA plugins to extend it. But if you realy need something more powerfull, go for ardour. It is in extra. It is comparable with ProTools, also suports LADSPA plugins and many more features.
It's my first time so please be gentle... I was wondering if there are any ways/shorcut keys to simply pre-listen to a section of an audio file in the editor. You used to be able to simply press the spacebar when in the editor in Logic Pro 9 and it would quickly prelisten the highlighted section. In Pro X if you do that it plays the entire song (not the audio file).
Unfortunately, when I try to play just the audio in the audio editor, the spacebar plays all the tracks on the arrangement window. I'm willing to accept if that is the new default to operate in LPX - but if I'm reading the LPX guide correctly and the spacebar is suppose to be the KC for playing the audio in the audio editing window, then I suspect there's something wrong with my set up.
Maybe I should ask everyone else, What happens on your system when you dbl click on a region, the audio editor opens and you press spacebar? Does the audio file play back just the audio you've either opened and selected like it does in LP9? Or does your whole arrangement play (whatever is in unmuted in the arrange window)."
With that, are you saying that "spacebar" still triggers the "Play/Stop Selection" in the Audio Editor (as it did in LP9?). Please confirm - If so, then I'll need to fix my LPX KCs. If not, then I'll know there's nothing wrong with them.
p.s. My apologies for not completely understanding- I'm just trying to decide if I should say goodbye to the spacebar as the play stop protocol (as it was in the LP9 Sample Editor) and just start using "ctrl+spcbar" and "cntrl-opt-cmd-spcbar" in the current LPX Audio Editor. Thanks!!!
BTW - just wanted to share this as it's been quite a quest to figure out how to get my spacebar to "play stop selection" in the LPX Audio Editor. (I probably should have just asked you this in the first place).
By simply changing the "Play Stop Selection" under "Windows showing audio files" to "spacebar", I got my spacebar kc back to triggering the pre listen button in Audio Editor as well as being my "play stop selection".
I start the day the way we all do: by checking my emails. I sort through them and build my to-do list for the week. Lurking in my inbox can be anything from actors needing notes on accents and performance for an upcoming recording, to queries from our digital retailers, or in-house editors wanting feedback on submissions from an audio perspective.
HarperCollins is currently operating in a hybrid work model where everyone is in the office two days a week. I really look forward to my office days, loading my meetings on those days to really make the most of face-to-face collaboration with colleagues.
Audio is one of the fastest-growing parts of the publishing landscape year on year. Understanding this dynamic and ever-changing area is increasingly important, whether you want to work in Digital & Audio or work in another part of the business and want to reach the widest audience possible with your books. Do you agree? Let us know in the comments below!
Jess Barnfield is a Senior Audio Editor at Harper Collins where she manages the audio for William Collins, 4th Estate and Collins Reference. She previously spent 5 years at Penguin Random House, working primarily on audiobooks for Penguin General and Cornerstone.
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I am trying to trim or split an audio clip using the Trax Editor and I get an error saying it cannot be done with audio. Normally, I'd use this opportunity to have my students learn a little Garage Band or Soundtrack Pro. However, my virtual students may not have access to a good audio editor so I need to figure out how to do it in Maya. I've been searching and Googling but I seem to be taken in circles within the Autodesk help area. So, rather than wasting even more time, I thought I'd throw this out there.
Maya is not an audio editor and I don't recommend it to use for any audio task other than checking sync or doing some basic tests. You should edit audio in a dedicated audio application or the video editor you use for final video creation.
It would be nice for people who own Adobe Audition, Wavelab, Sound Forge and similar editors to have a function to open an audio file in one of those external editors, with file sharing enabled, directly from Studio One, and any edits done in them automatically updated in Studio One's timeline and file when the external edit is saved and closed.
Open In External Editor, the option and a key binding or modifier to do it, with the user being able to choose the editor to open and edit with in the preference screen, to take advantage of some things those editors may allow, like Spectral Editing.
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