> Ya.. I would like to take a look at the AI part.. I think one has to come up
> with a strategy for the computer to play effectively. I have a rough idea on
> how to do it. I took a look at the source. Is there any source
> documentation. That would help me in finding what I want to find.
Oh, umm.. the current AI is actually done by a friend of mine, which
isn't very efficient for now and doesn't have documentation. Few
months ago, there is a guy who coded another AI for the game. The new
AI is rather decent but it's very slow when it's tuned to be 'smarter'
which explains why I did not include it in the game and also the
source repository.
So far, I just know certain methods used to do the AI, one of them is
so-called the minimax method (the new AI). If you are interested I
could send you the source.
> On Tue, Apr 8, 2008 at 11:29 AM, cheeaun <che...@gmail.com> wrote:
> >
> > On Apr 8, 10:39 pm, Goutham <goutha...@gmail.com> wrote:
> >
> > > Are you still active with this game design?
> >
> > I'm still around, but due to not much attention paid to the game,
> > perhaps, a little inactive.
> >
> >
> > > I was just curious to
> > > figure out how the logic part of this code should be done. Just the
> > > algorithmic part. I am a PhD student in Physics, and got introduced to
> > > this game recently.
> >
> > You mean the AI part?
--
Lim Chee Aun - http://phoenity.com/
http://en.wikipedia.org/wiki/Minimax
> I would definitely be
> interested in taking a look at the source code.
Alright, will be sending the code later.
> But I think, tuning the game
> to be smarter would lead to slowness.. As one would have to make a lot of
> calculations. But there might be some improvements possible.
Ya, that'll be the speed optimization, which is way over too much for me :)