Pivot Animation Fight

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Gaetan Boren

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Aug 3, 2024, 5:37:38 PM8/3/24
to penmiletni

My kids love pivot but unfortunately the boys seem to like creating fights with blood and guts so that put me off. However, I like what you have done here and may revisit the site and encourage them to have another look at it. Where do you actually put it in flickr to get it to keep animating? Meant to tell you that if your day in a sentence proposal is successful, let me know and if timezones suit and you would like me to appear briefly outlining the wonderful networking it has given me, let me know and we might skype videoconference if you are interested in a guest appearance.

This is a nice little animation. I have had my students to The Gimp to create animated fish in a aquarium. It takes patience, but it is fun. We saved them as GIFs. There are only so many Nings a person can join, but I found and joined the Animation for Education Ning the other day. It might be of interest to you too.
Ann

Hi,

From what I understand from your basic issue, using the Pivot tool, you are setting the PERMANENT pivot.

Using the Transform tool, you can then animate your drawing. If you need to temporarily move your pivot, do it with the Transform tool.

If you move the pivot again using the Pivot tool, you are changing the permanent pivot which recalculates all of your animation from this new pivot position.

Does that help you in any way?

Marie-Eve

Thanks for his input clarity in this discussion Marie-Eve.
I think that an oficial video tutorial that unify clearely all concepts about using pivots, showing, what the user can do, and what never can do in each instance of using pivots in drawings and symbols, copy and paste, with and without using setting the pivot on all frames, reseting pivots, using the paste special - update drawing pivot, adding template contents with pivot and adjust it to use the same pivot that are in the previous drawings, copying these pivots in the parent symbol and how manage the drawing parts in camera view using the transform tool and too using the temporary transform pivot, not the pivot tool itself, that popping out if it is placed in a new location, setting the peg pivot with rotate, scale or skew tools not with transform tool, can be fully used by all users for understand clearely and definitely this important aspect of the rigging and animating puppets process. Thank you very much.

Best Regards.
Yoryo

Hi,

You are welcome.
A video about Pivot will be published shortly on the Animate and Animate Pro How To page once we start teaching how to build cut-out puppets.

I will make sure to transmit your comments to the instructor.

Also, using symbols to build a cut-out puppet can be handy, but to animate in production can slow down the process a little bit and limit the possibility of morphing. You cannot morph between 2 symbol cells.

Make sure not to embed symbols inside symbols, you will cause yourself more headache than good.

Good luck!

Marie-Eve

Hi,

If you use Drawing pivots, you can duplicate your drawing using the DUplicate Drawing function and set a new pivot for this particular drawing.
That should do the trick.

Marie-Eve

I'm very new to blender and animation, so I'm not sure how to proceed >

When you animate, it doesn't take the 3D Cursor into account anymore, it will rotate around the object origin, or around the bone to which your object will be parented (or empty as suggested by Nicola Sap). So if you want your door hinge as a pivot point, you need to change the door origin and put it on its hinge: in Edit mode, select a hinge vertex, press shiftS > Cursor to Selected, then back in Object mode, press shiftctrlaltC > Origin to 3D Cursor (for 2.8: Header menu > Object > Set Origin > Origin to 3D Cursor). Then create your animation, your door should pivote around its hinge.

A stick figure (also known as a stick man, stick woman, or stick person) is a very simple drawing of a human or other animal, in which the limbs (arms and legs) and torso are represented using straight lines. The head is most often represented by a circle, which can be filled or unfilled. Details such as hands, feet, and a neck may be present or absent, and the head is sometimes embellished with details such as facial features or hair. Simpler stick figures often display disproportionate physical features and ambiguous emotion.[1]

The stick figure long predates modern civilisation. Stick figures were a feature of prehistoric art, and can be found in cave paintings and petroglyphs. Stick figure depictions of people, animals, and daily life have been discovered in numerous sites all over the world, such as depictions of Mimi in Australia or the Indalo in Spain.

As language began to develop, logographies (writing systems that use images, rather than letters, to represent words or morphemes) came to use stick figures as glyphs.[citation needed] In Mandaean manuscripts, uthras (celestial beings) were illustrated using stick figures.[2]

In 1925, Austrian sociologist Otto Neurath began work on what would become the International System of Typographic Picture Education (ISOTYPE), a system of conveying warnings, statistics, and general information through standardized and easily understandable pictographs. Neurath made significant use of stick figure designs to represent individuals and statistics. In 1934, graphic designer Rudolf Modley founded Pictorial Statistics Inc., and brought ISOTYPE to the United States in 1972.

In 1974, the U.S. Department of Transportation commissioned the American Institute of Graphic Arts (AIGA) to develop the DOT pictograms, 34 (later 50) symbols for use at transportation hubs, public spaces, large events, and other contexts in which there may be great linguistic variation among those required to understand the signage. These pictograms featured stick figures heavily, drawing on previous designs, such as those made for the 1972 Summer Olympics. These symbols, or symbols derived from them, are widely used throughout the world today.

Tom Fulp began to produce 2D stick figure animations on his Amiga computer for entertainment purposes in the early 1990s.[citation needed] Fulp began to work with Flash, a piece of software used to produce interactive games and animations, soon after its acquisition by Macromedia. In 1995, he created the website Newgrounds, which he used to host games he had created, such as Pico's School (1999).[7] Prompted by the website's popularity, Fulp introduced a portal through which users could submit Flash animations and games of their own in 2000.[8] Other game and animation hosting sites, such as Addicting Games, followed soon after, and even older, more niche animation platforms such as stickdeath.com[verify notability] reached wider notoriety.

Stick Figure Death Theatre[verify notability], often abbreviated as SFDT, was founded in 1996 by Matt Calvert, initially as a personal website[vague]. Animations of stick figures made up the majority of its content, and several animators such as Terkoiz and Edd Gould released their first animations there. The site shut down in 2013.[9]

On April 19, 2001, Chinese animator Zhu Zhiqiang uploaded a 75-second-long video titled "Xiao Xiao" on the newly formed Newgrounds animation portal, inspired by over-the-top Hong Kong martial arts films.[11] Accompanied by bit-crushed audio samples, it shows two simple stick figures fighting with their fists and various weapons over a white background. As the fight gets increasingly intense, more tools including a bow and arrow, rocket launchers, and duplication abilities are introduced before the battle comes to a violent conclusion. "Xiao Xiao" quickly became the most popular Flash animation ever created.[citation needed] The animation spawned several imitations, and became the blueprint for a subgenre of 2D animation that has since garnered hundreds of millions of views.[when?][needs update][citation needed]

On December 3, 2005, Adobe Systems Inc. acquired Macromedia, once again rebranding Macromedia's now ubiquitous Flash software. Almost a decade earlier, Adobe had turned down an offer to buy FutureSplash in favor of their own Acrobat system. Now, the tables had turned and the corporation was buying flash's new owner for US$3.4 billion.[15] With this acquisition, the program entered its final and most recognizable stage of development. Adobe spearheaded Flash animation for the next decade and a half, and it was during this period that Flash facilitated some of the most recognizable stick figure animations and games of all time.

Created by animator, YouTuber, and artist Alan Becker, the first episode of Animator vs. Animation premiered on Newgrounds on June 3, 2006, using flash animation. It showed a stick figure fighting to break out of the animation program it was created in. The video has garnered almost 80 million views since its publication.[16] As of December 2023, the series contains six main episodes and a number of spin-offs, among them include the video "Animation vs. Minecraft", which has gained over 305 million views as of March 2022.[17] The sixth in the series of episodes features multiple styles of stick figures, including a cave painting character, a stickman similar to the one in Stickman vs. Wall, and a figure based on those in DOT pictograms. In total, all of Alan Becker's animation videos were watched over four and a half billion times with the vast majority of them being centered around stick figure animation.[18]

While Adobe Flash was the most popular stick figure animation tool, there were competitors, most notably[citation needed] Pivot Animator (formerly Pivot Stickfigure Animator). Created in 2005 by software developer Peter Bone, the program was specifically geared towards stick figure animation.[19] Unlike Adobe Flash, which had grown into a highly complex 2D animation environment, Pivot Animator, with its simplicity allowed virtually anyone to create stick figure animations without requiring any form of expertise. This brought the ability to create and distribute quality stick animations to a much greater audience than before, and alongside Flash, Pivot Animator soon became another central tool for the countless Internet users who were caught up in the trend.

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