We have been playing Middle Earth: Shadow of War since it released last Tuesday to complete every major side quest in preparation for the final battle. Middle Earth: Shadow of Mordor was our 2014 Game of the Year, but this time we are looking forward to giving you a very different kind of review that focuses on the Art of Middle Earth: Shadow of War PC game review using both Fraps and Ansel. The massive scope of this game, plus its incredible visuals and variety, make it a prime candidate for this kind of evaluation.
Middle Earth: Shadow of War was very stable for us over 50 hours, although we had to restart the game once or twice with a crash to desktop. However, we did deliberately Alt+F4 as a strategy when we were clearly losing a battle so as to not be penalized by the Nemesis system; and we were not penalized in any way other than to have to restart a mission.
Ansel is a GeForce Experience exclusive which puts the game camera into the control of the player and it is far more flexible than any other universal capture program such as Fraps. NVIDIA worked with Monolith to add Ansel as well as HDR into the game at launch. So Ansel has given us a very unique opportunity to look at Middle Earth from many different perspectives that are impossible with any other capture tool. For example, here is a Fraps capture where you can see the objectives and the HUD that the player sees in-game.
In many of the screenshots that follow, first we will post the Fraps capture, and then we will follow up with Ansel captures from different angles to show what is possible. Each Fraps screenshot and similar Ansel capture will be identified in the caption. Now here is the same location but with the Ansel camera moved to a different angle.
Also, check out the first image in this review and compare it with the last image which is a 360 degree view that you can rotate in your browser. They were all taken from the same paused camera location and they are both 360 degree views. In fact, Ansel allows you to take stereo 3D captures that can be uploaded and then viewed in a VR viewer as below. Make sure to open all of the images in separate windows or tabs for best viewing.
You may notice that the second balrog image not only is viewed from a different perspective, but we used Ansel to adjust the field of view to be wider, and then used the included filters to adjust the contrast, brightness, and vibrance. We did not use the FX tools that are provided nor the option that the GeForce Experience gives to post these shots instantly to our linked social media accounts using the Ansel share button.
You play as a Ranger named Talion who has been cursed to return over-and-over from death, and he has also been possessed by the Elven Lord Celebrimdor who now is a wraith and is joined to him. In this game dying makes sense, and each time you die, it affects your game, and the opponent NPC that killed you not only levels up, but he remembers you in the next encounter and may even become your Nemesis. Important encounters with these same orcs even create Nemesis Missions if he kills you again. And in this game, some of the named NPCs also return again and again from the dead, and you may get ambushed by them at the most inopportune time.
The story is superb for anyone but Tolkien purists, and the voice acting is top notch to carry the story as well or better than the LotR movies do. There is also a lot of comic relief afforded by some of the characters that the player may find memorable. There is also a sense of grandeur, and the varied settings support the story so well that the player is immediately immersed into it.
The Nemesis system has been expanded and there are quests that are created after certain interactions with important Captains. As before, you can turn Captains into spys and even order them to assassinate their superiors. The result is a fast-paced, huge open-world game with a great story, superb voice acting, awesome music, and relatively large battles to delight even the most jaded gamer.
The Shadow of War plot is developed very well and the gameplay supports it. You get to travel around much more of Middle Earth than in the first game, and there is a lot more variety At first, you have to run away from huge beasts you will later hunt, dominate, ride, and you will even hunt enemy Orcs from atop them.
A complaint about the original game was that all of areas generally looked the same with very little variety. Well, things have changed in this game as there are sweeping vistas of green mountains and bodies of clear water to view instead of just slogging through the dirty ash of Mordor.
Shadow of War is definitely not for those who are easily offended by over-the-top violence. And although there are also some real nitpicks with the liberties taken with the Lord of the Rings story, this is a very solid game that is a lot of fun to play. It may even have too much content for some players. The very existence of micro-transactions may irritate some players, but they are completely optional and unnecessary to play through the game.
Middle Earth: Shadow of War is extremely well optimized and will play well on a range of cards from the GTX 1080 Ti on maxed-out ultra settings at 4K to the GTX 1080 and RX Vega on Ultra settings at 34401440 or 25601440. Lower-end cards will do fine with lesser settings at 19201080. The tiniest details and the game design are incredible, and the mega-texture packs are appreciated for 4K. Middle Earth: Shadow of War is a really fun game with some replayability as no two games or will be identical, but it is unlikely that a player will want to start a new game with at least a hundred of hours available in the first playthrough unless he wants to play again on a harder setting.
Middle Earth: Shadow of War comes highly recommended especially for LotR fans and for fans of the first game. We feel it is worth the current asking price of $59.99 for a really long, high-quality customizable game experience. We are really looking forward to completing every quest and we are hoping that the DLC makes more changes to the game world than to the original game. We also enjoyed using Ansel to compose our screen captures which goes far beyond traditional Fraps screenshots.
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