Liliána

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Mauricette Atencio

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Jul 24, 2024, 9:29:48 PM7/24/24
to Pediatri.B'11

Ok, I'll say this. I use either depending if Lugh gets screwed in levels and use Lilina to replace him. Then pick up the other for chapter 23 to raise experience rank. There, that simple. PEMN, but my Lugh turned out horrid in my recent hard mode playthrough. Couldn't double shit except endgame dragons and we all know how fast they are, dies too fast and his chip damage wasn't enough to keep him going.

As I usually use slower, but more powerful units in FE(or is it just me), I would have to side with the Lilina fans here. Think about this way, I'd rather do a single 20 damage an enemy than double and do 13 damage.

liliána


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Actually, if Lilina would just have better skill I could prefer her over Lugh. Lugh isn't exactly a speed-demon. Sure, he may end up doubling, but he also might not end up doubling particularly much. And it's not like he's ORKOing anyway because of his low magic. And he'll almost never double bosses (at least on HM). That's the thing. With Lilina's low skill she'll have terrible accuracy on bosses (even with 85 hit Aircalibur). Particularly on thrones, Lugh will rarely even reach double-digits on bosses. Lilina shouldn't have that problem after long. If she's ORKOing armors (and Lugh may not actually manage this) and giving a powerful single hit, that's arguably better than Lugh maybe doubling a few other enemies but not ORKOing them anyway.

My problem with Lilina is her bases. Her base weapon rank is actually good enough, though. It's her magic base and skill growth that I hate. Start her at level 5 (and give her a 40 or 45% skill growth) with adjusted bases and I think it would be okay.

Back to her accuracy, granted if you get a Roy support and a Gonzales support, AB gives her +20 hit. But even a B Roy takes 16 adjacents. Furthermore I don't actually see a good alternative for Alan and Lance aside from B Roy. You could perhaps argue that a B Roy with them takes so much work that you should settle for Cs and let Roy get ACC, maybe. It's still a lot of mediocre to go through just to get a character that still isn't actually all that good.

Her problems were never Hit. I mean, why would you ever be putting her up to bosses in the first place? They usually have 2-range, and getting her up to the middle of the map, where there are many enemies is enough of a problem. Spd is her problem. She doesn't want to double, but instead, actually avoid getting doubled and 1HKO'd by some enemies.

Lugh's 4 chapters is an advantage, he has much more time to raise himself, and become decent by the time he promotes. The only thing Lilina has going for her is 1RKO'ing Knight she is able to double. And the latter just means she'll be missing on doubling many Knights.

The key here is "might". If you aren't aggressive with his leveling, he'll likely have trouble doubling anyway. At that point, if Lilina had started at level 5 she might be able to compete due to more damage on the rest of the enemies.

As for bosses, they don't all have 1-2 range, and even those that do don't always have it equipped. Also, if you are willing to point out that Lilina/Lugh may never reach the boss due to going too fast, you should also consider that Lugh will never have the opportunity to get the kills needed to even start doubling more than simply armours. Which Lilina can get anyway if she starts at level 5 and you use her. And she might one day ORKO them. So pick your poison, really, since if you consider bosses then a more accurate Lilina would do a fair amount of damage (more than anyone that isn't like Dieck or a Rutger crit or something like that) to bosses and Lugh has trouble. Particularly because thrones give +5 res. Gates don't, and I think some other boss terrain doesn't, but thrones do.

Lugh has speed, that's for sure, as well as a 15 (?) percent crit bonus with an A support with Chad. But Lilina has insane Magic and a proportional (IIRC) support with Roy, sooooo if you use Speedwings on Lilina, she can be better, although you get Lugh very early in the game. I usually just use both of them.

Anyway, what bothers me about Lilina is that her bases are so terrible and it takes a long time before she even manages to do more damage per shot than Lugh (as in, by the time she shows up Lugh probably leveled enough to get a mag lead on her and he'll match her C anima rank). And he can actually double some things depending on his level. She's not Sofiya-bad, or anything, but it's still rather annoying.

@Bolded: I did. But that was probably to assume she will be doubling the slowest enemies or, making the journey to lvl 20 easier? Because she won't double anything with 5 AS. It might make her chip a little better, but that's about it. Not much of an advantage on Lugh. Lugh has what you're looking for, which is Hit. All Lugh really seems to need is an Energy Drop. He's just begging for one and for Atk-boosting supports.

Level 5 Lilina has 8 magic. Level 10 Lugh has 7.6. Good luck getting Lugh to level 10 this quickly (mid-chapter 8). Also, armors tend to have 0 or 1 AS for a while, and level 5 Lilina has 5.4 spd. And even when they get 2 speed, it's still only 2 levels away. A level 5 starting Lilina wouldn't be much worse than Lugh, if at all.

Then consider that level 9 Lugh only has 10 speed anyway, and lots of enemies have 7 or more starting in 8x (or maybe that's starting in 9). Lilina's harder hitting would actually be helpful, and as she levels it will get better and better. I just didn't find Lugh to actually be doubling particularly much because he just didn't level fast enough. If you go slow and let him gain levels I suppose he'll beat even the boosted Lilina, but if you don't the only reason he beats her originally is because of her sucky bases. The lvl 5 Lilina with better skill will actually be fairly competitive with Lugh because Lugh is constantly borderline at best for most significant doubling. As it is, though, Lugh crushes her because of her low base level.

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