Ithink what you're asking is "How do I calculate the min and max percentage across the items?". Answering this question requires doing a calculation for every item and then bringing back the final result - for example, calculate the percentage for each product and then tell me which percentage is the lowest? Fortunately this isn't super hard if you understand the "X" functions.
The "X" functions take a table as the first argument, and the function is going to do a calculation for every row in that table. In this case we want to do a calculation for the items. I included the ALL function to force the calculation to look at ALL the items in the table (ignoring any filtering that's going on). The second argument in the "X" function is the expression you want to evaluate for each row - in this case, %.
In your scenario, when you use "ALL( ItemDetails )" in MAXX() function, it will ignore all filters for all columns. If you use "ALL( ItemDetails[Item Name])", it just ignore the filters on [Item Name].
Also, as @austinsense suggested, always put the calcuated measure expression separately, use the measure directly in aggregation function. Otherwise, each column will be evaluated for each row first, then do the calculation.
I am writing a small piece of fiction for a game. I wanted to describe it as much as possible. The setting is Earth, more than a milenia after an event of cataclysmic proportions that made the planet almost uninhabitable. The result is a planet mostly toxic, in which people need some sort of breathing apparatus to survive(am still going to work on that) and with something as close as to 20-40% of all its surface water. Would be that believable? Or for most people it would seem like a impossible condition for sustaining life, even on a ridiculous small amount? Also, if possible what would be the smaller percentage that I could use and still keep it believable? I really want to me it a hell on Earth.
Most of the water was evaporated into space, part of it went underground due to a massive damage to the planet's crust and a tiny amount is still trapped in the most higher mountains and in the poles as ice and snow. Big animals like elephants, and whales doesn't exist anymore, most of the creatures wandering Earth now are less dense and some have way more volume and less density, some even like balloons of gas. The underground, in other way, and in old places covered from the sun and from the dry there is a lot of moisture and it helps the overgrowth of fungus.
It's important to note that the creatures in this setting aren't realistic, and as knowledge of how they came to Earth is unknown for the survivors, this topic is rarely raised. Most of them are highly toxic and poisonous to humans like nothing on the old Earth.
Before I answer your question, welcome to World Building. This community is related to Science Fiction in many ways, but here we answer and discuss questions related to building an environment according to your requirements.
Another, less damaging method of removing surface water could be by some sort of new bacteria. The bacteria breaks down water into oxygen and hydrogen, and then uses hydrogen in respiration. This bacteria thrives in the oceans and rivers/lakes and begins to decompose water into hydrogen and oxygen in large quantities. Scientists program a virus to kill that bacteria only. After many decades, all the bacteria of that kind are killed, but they have already decomposed 60% of Earth's water. This will again leave a planet very very different than what it is today. Almost all of the humans and other creatures will die. The only humans surviving the global change will be living deep in shelters with artificial environment.
Yes, most of the humans with our current body structure will die. Very few can survive, but they will be living under hellish conditions. Seasons will be extremely severe and wind storms will be far more powerful than anything we know today. Usually the wind and dust storms will blow over areas as large as whole continents.
Just keep in mind that all life forms on our planet require water for survival. If people and animals don't get drinkable water, they die. If plants don't get enough water in the soil, they die. If plants die, animals die because there are no plants to eat. If there is no rain (due to too less surface water), many bad things will happen to the large scale climate and a lot of plants and animals will go extinct. If you only want to keep a few people in far off places to survive in artificial conditions, you could go on and remove 85% of all water on the planet. Earth will become hellish and most animals will die. Most of the plants will die too. The surviving people will need to have their facilities located near the small seas and convert seawater into freshwater to survive. They will have to keep fish and cattle in small areas and grow crops too. It will be possible with advanced technology, but it will only support small groups of people, located far away from one another, near seas and rivers.
I'm no climatologist, but even with 20% surface water, you'd be in a more realistic range than Frank Herbert's famous (and Hugo winning) desert planet Dune, or more formally
Suggest you read that (if for good notions on arid-planet survival tech) and for some amazing world building.
Surface water in the warmest areas will contribute more to your planet's water cycle. I'll presume that your planet has enough of a water cycle to have something like Hadley cells; that might help you rough out your large-scale climate regions: _cell
I suspect you'll want an equatorial ocean or several significant equatorial seas. Is the ground water close enough to the surface to extract and use? If so, competition for still-farmable places is a great plot element.
I am wondering if there is any way to find listings that have offers that were made that were below the minimum, so I was never notified, without scrolling through them one by one. Can you download your HTML and sort for it or is there a script that would do it?
To an outsider, the names are anonymized, price is missing, and reason is removed. Anything that can be publicly viewed can be downloaded, but I'm not sure if there is enough info on a public page to help your request. Log out of your account and then view your own item as a visitor to see if it contains anything meaningful.
Read this thread to see a bit about bulk editing minimum offer limits. A spreadsheet method is described at the end, and that is probably the best way to bulk edit a fixed percentage. However, the spreadsheet method only works with currency, not with percentages, so if you change your price, the minimum threshold will not follow that change.
I've played with a couple of the aforementioned solutions, but in a fluid and truly responsive setting, I believe the best option is to set the proper padding on the respective container/wrapper. Example:Style:
You could keep your items in a "container" div and set a padding exact to "min-margin" you'd like to have. It might not be exactly what you're looking for, but it gives you that sense of minimum margin size.
In general, under the employer shared responsibility provisions, an applicable large employer (ALE) member may either offer affordable minimum essential coverage that provides minimum value to its full-time employees (and their dependents) or potentially owe an employer shared responsibility payment to the IRS.
An employer-sponsored plan provides minimum value if it covers at least 60 percent of the total allowed cost of benefits that are expected to be incurred under the plan. See Notice 2014-69 PDF for additional guidance regarding whether an employer-sponsored plan provides minimum value coverage if the plan fails to substantially cover in-patient hospitalization services or physician services. Under proposed regulations PDF upon which taxpayers may rely, employers generally must use a minimum value calculator developed by HHS to determine if a plan with standard features provides minimum value. Plans with nonstandard features are required to obtain an actuarial certification for the nonstandard features. The proposed regulations also describe certain safe harbor plan designs that will satisfy minimum value.
Washington's plastics law requires producers of many everyday products sold in plastic packaging to include a minimum amount of recycled plastic in their packaging. Producers must also register with us by April 1 of each year and pay annual fees.
Each year, producers must report on minimum post-consumer recycled content (PCRC) requirements from the previous year. The minimum requirements began for beverage and trash bag producers in 2023. Household cleaning and personal care products will start in 2025, and dairy milk and wine sold in small 187 ml bottles will begin in 2029.
Each product category is phased in with increasing PCRC requirements over the next fifteen years. By 2036, all packaging for covered product categories must include at least 50 percent post-consumer recycled content, except for trash bags, which only contain 20 percent after 2027.
For an efficient recycling system, buyers for recycled materials are essential. Minimum content requirements for recycled materials can create demand and support end markets. Both mechanical and chemical recycling methods are acceptable, but bio-resin is not a substitute for recycled content and does not count towards minimum requirements.
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