Vikings War Of Clans Secret Achievements

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Edelira Longinotti

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Jul 17, 2024, 12:51:50 AM7/17/24
to peasthudemi

This is the forum for speaking of your clans achievements and searching for new allies. My purpose here is to do just this, but I also want to create a guide for playing Vikings. Obviously the easiest guide I could create would read something like this:

vikings war of clans secret achievements


Descargar Zip https://blltly.com/2yPjfM



This however, is not realistic for a lot of people who wish to play this game. My guide will focus on getting to become a more powerful player from the ground up, as quickly and efficiently as possible, for the player who has little to no money to throw at this game. We should all be able to have fun here. Of course, even the players who do want to spend a little more money can also benefit from this guide. This will be a big guide, as there is a lot of ground to cover. I will try to add to this in step by step incriments, and I will mention along the way why my clan will be a good help in taking these steps. But before we get started, introductions are in order.

I am BelusTheConqueror, the chief of Cagon clan in kingdom 421. We're not the biggest or the most powerful clan, but we are a good clan and I do like all of my members. We are a no drama clan that supports the small players as well as welcomes the big ones. All are welcome to join.

I have been playing this game for years now, and I have seen this game change a lot. When I first started, strongholds went up to level 2, towns went up to level 31, heros went up to level 60, the maximum troop type was T5, VIP went up to level 15, and you could only apply 50,000 hero energy at a time. There was no Jotunheim, no Helheim, no Holmgang, and no KvK Towers of Fury. There was no Valkyries Citidel, no Sanctuary of the Aesir and consequently no Aesir's. There were no Shamans, no Hall of Mysteries, no Rune Workshop, and no runes. Everybody used to wonder what the 4th gem slot was for since we simply couldn't use it. There was only one tier of specialty fighting equipment, and even after they added the second tier of specialty equipment you couldn't upgrade it for quite a while. All of these things and more have been added since I first started playing this game.

In all of that time since I've first started playing, I have grown, learned, met people, friended other clans and chiefs, grown my account to be almost maxed out, and grown my own clan to the point it is today. I have also made mistakes. I am happy to share what I've learned and try to help you not make the same mistakes I made.

All of our buildings in our SH are maxed at level 4 with the exception of the Trap Workshop, the Supreme Thing, and the Tower of Odin. Our Tower of Odin is at level 2 which at our size allows for about as big of sieges as we can handle for now. We usually do a siege during the clan battle, which quickly gets us all 15 of our checkpoints. Lots of hero energy, hero keys, boosts, gold, VIP points, and other goodies. All military knowledge unlocked. Working our way through the special knowledge and finishing the economy knowledge. When we win clan battles I do resource sharing. All jarls who got points will share in the bounty, the top 5 getting bigger rewards. When we lost only the top points earner will get some, and it's different amounts depending on what I have on hand to give.

I have written a lot already so I'm going to stop for now, but as time goes on I will add more and more information to my guide to vikings. For now though I will leave you with the ever important first step and a quick game tip.

Finding a good clan can be difficult. Many of the big clans are only interested in players who are already maxed out. Smaller clans are risky because they tend to fall apart. A good midsized clan that supports the smaller player is ideal. Cagon is good for this.

It's important to decide on a single troop type you want to use and stick with it. Once you start upgrading a certain troop type in the Valkyries Citidale all of the others become more expensive. Also, it's easier to upgrade a single fighting Shaman than trying to upgrade one for each troop type.

A week long shield costs 10,000 gold. A relocation scroll costs 3000 or 5000, I don't remember. Name changes also cost gold. However, if you go in to your items menu, you can purchase a retreat huge coffer for 4100 gold that includes a 3 day shield, a relocation scroll, a name change, and a town name change(which is really rather useless). This is the cheapest way to get these things. I buy 100 of these at a time. Aside from the obvious usefulness of shields and relocation scrolls, the name changes can be used to get your Skald achievement, which will give you a return on the gold you spent. The relocation scrolls can also help with certain achievements like canonball baron, aside from just being useful for hitting invaders and fighting and stuff. The shields can also help with certain achievements like Conqueror of the Bilfrost, aside from just keeping your troops and resources safe. The retreat huge coffer not only immediately saves you gold on shields and relocation scrolls, but provides you with some fodder for getting achievements which will give you a return on the gold you spent getting them.

Hope to see you around, and Cagon is always recruiting. Go to kingdom 421, you can find our SH at coords 207:419, and write me, Belus, or just send a request to join. No drama, kingdom wide NAP in towns and on tiles unless attacked first.

Before I get in to phase one, I'd like to expound on picking a troop type. Later in the game when you start to go through the Tier 6 and Tier 7 troop types, you have to unlock things for some troop types to get to the others. This makes melee and archery easier to unlock than say, killers, cavalry, and siege. Spies being last on the list are of course the hardest to unlock all of the tech for.

When you click on your Barracks building, and click on any given troop type, it will tell you which troop types it is strong against, and which troop types it is weak against. It's like paper, rock, scissors. Each troop type is strong against 2, and weak against 2. Spies are excempt from this as spies only ever fight other spies.

The troop type you choose is of course entirely up to you, considering a few things could help you make this decision. Melee is by far the most common troop type because it's easiest to unlock all of the tech for. Perhaps this will inspire you to go for melee but a lot of clans won't accept melee players because they have too many. Perhaps this will inspire you to go for a troop type that is strong against melee because it will make for happy hunting when you get to fighting. There is a balance to consider. You might want a sought after troop type that clans want, like killers, cavalry, and siege being the most sought after. Or going for the easiest ones like melee or archery. I went with cavalry because it's right in between. Spies are the rarest but they have a downfall. When doing sieges the AI fighters that attack your stronghold have no spies so they can not really participate much unless another player spies your stronghold. They also can not participate in onslaughts. That being said most players have pretty weak spies so when attacking unshielded towns if your spies are strong it makes for easy kills. Spies also have that special ability of telling you what's in a town or fortress. A lot to consider when picking a troop type. Good luck.

Every home needs a good foundation to build off of. I will break this up in to 3 categories. Town, Knowledge Upgrades, and Hero Gear. The beginning steps of building your foundation will not make you a good fighter right away, but they will set the foundation that will make everything you do from there quicker and easier to build off of.

When designing your town you will want to consider the troop type you chose. Each troop type takes more of one kind of resource to train. For example, I am cavalry, and cavalry takes more stone than other resources to train. That being said, when it comes to deciding how many of what kind of resource buildings to build, you will want to build an extra building of that resource type. There are 25 building slots for resource buildings, so I would recommend 6 of each resource type, which will leave one left over, which you should make which ever resource your troop type will need more of.

On the other side of your town you have to build one of each of the following buildings, forge, gem workshop, and the war bloc(you don't actually have to build one of these, but I'd recommend it because you'll want it later on in the game). Aside from those there are other buildings that have dedicated spots, watchtower, vault, oracle, shrine of odin, mead hall, wall, hero abode, market, valkyries citidale, sanctuary of the aesir, rune workshop, and hall of mysteries. This will leave you with 15 building slots to decide how many manors, barracks, and infirmaries you want to build.

A lot of people have a hard time deciding how to do this side as well. Building more barracks will allow you to train more troops at a time. Building more infirmaries will allow you to capture more fallen warriors for healing at a time. And building more manors will allow you to produce more silver quicker over time. The manors do one more thing though, they speed up warrior training, so the more manors you have the quicker you can train troops. I can not tell you how to set this part up, but I can tell you how I set mine up.

I have 2 barracks. I feel this allows me to train plenty of troops at a time, especially since when I train troops I play number of warrior scrolls and just boost through them. I have 1 infirmary. It's important to note that the infirmary allows you to not only heal troops but to ressurect them for gold, and a single infirmary has no limit to the amount of troops sent for resurrection, only healing. And the reason I have only one infirmary is because I used the rest of my slots for manors so I could max out my silver production, capacity, and troop training speed. This was one of the mistakes I made early on in the game. I made a ton of infirmaries thinking it would send lots of troops for healing, which it did, but it greatly slowed down my troop training time and I burned through boosts very quickly when it came to troop training. I also barely produced any silver. So that is my recommendation, 2 barracks, one infirmary, and the rest manors.

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