Phasers On Stun Fm

0 views
Skip to first unread message

Candi Ruman

unread,
Aug 5, 2024, 2:43:05 AM8/5/24
to peakcsighbicom
Isthere some reason for this constant admonishment to set phasers to the stun setting? Aren't all phasers calibrated to that default setting and have to be manually adjusted to a higher setting? I can understand a 'weapons check' but that is a different function altogether and is typically done by the armorer and demonstrated by the recipient when drawing the weapon, not waiting until they're standing on the transporter pad seconds before beam-down. This seems a bit late for such a function.

Phasers are typically stored in lockers (either in the armory or near the transporter pads) and are not personal. This means when you pick up a phaser it might be set to whatever setting it was last used on.


They set phasers to stun, because it's like saying check your gun and make sure you have the safety off or on. They don't want to attack and cause more damage than they are suppose to until the situation is clearly against them. Also, if someone friendly fires and the phaser is set at stun, the most that will happen is that the person will lose a couple of brain cells. I don't know if phasers have a off button, but if they do they are probably saying make sure your gun is ready to go, make sure it is on.


Some directed energy weapons did not have a stun yield setting. Some had only two settings, the stun and the kill setting. (ENT: "Broken Bow", "Cease Fire") On phaser weaponry used by Starfleet in the 23rd and 24th centuries, there were several different levels of stun settings. Starfleet regulations stated that phasers were to be locked at the level one stun setting. (TNG: "Aquiel")


The first stun setting was called the "low stun setting", (TNG: "Force of Nature") "setting number one" and the "base cycle stunning force". (TOS: "The Enemy Within") A hit from this most minimal setting only left the target dazed, unable to stand and think straight for a short time. (TOS: "The Man Trap") Two phasers set on setting one fired simultaneously could break large objects into pieces, such as the urns of the second planet of the Taurean system. (TAS: "The Lorelei Signal") In the 2290s, a phaser fired on stun did not set off internal alarms on Starfleet starships. (Star Trek VI: The Undiscovered Country)


Also, stun probably was the main setting. Why would Starfleet have their main setting anything higher, they are suppose to help, protect and do as little damage as possible.Telling people to set their guns at stuns, is also like saying make sure the situation needs higher force before you used the kill setting. And it might have been like someone saying "get your head in the game".


Out-of-universe answer:

People writing sci-fi series like Star Trek where there is that casual audience to consider often have to assume that the person watching the episode may be uncaring enough to not bother watching the whole series/from the beginning so they have to accomodate for the lowest common denominator. This is why you often get people stating ridiculously obvious things (i.e imagine the main character's brother is introduced in episode 3 and then turns up again in episode 6, the fact the characters are brothers must therefore be mentioned at least two or three times in episode 6 for the sake of the people who didn't bother to watch episode 3).


In this case, the writers of Star Trek had the awful task of reminding the parents "It's ok, nobody is being killed here". If it weren't for that line (and bearing in mind the era Star Trek first aired in) imagine how many parents would have stopped their kids watching it or written in to complain that it was too violent because the 'bad guys' were being killed.


In-universe answer:

It's like when you plan to go on a big trip, and you always go to the toilet before you leave so that you don't have to go half way through the journey.

In this case, they check at the last minute to be absolutely sure. If they land in a hostile area and start firing, and only then does someone realise their phaser is set to kill, that someone could be 'fired' (or the equivalent, probably 'decommissioned') or even face legal action.


So to prevent legal action, they always make a final check before leaving, no matter how many checks they made prior. At least then if the phaser had a faulty mechanism or something they could cover their asses.


Pulling from real world experience, before military personnel begin a action, they often go through a checklist to verify preparation (see also: pilots pre-flight). A review of rules of engagement, objectives, tasks and timing to assigned to individuals is also standard. Set phasers on stun, in my interpretation, is the short hand for 'we've been through the briefing, now lets go do this'.


Well, no one has mentioned that when the Phasers are stored and carried about the ship they are probably set to off. I don't think it is a command to turn down the power, but more likely as a command to turn them on in case of immediate trouble. They are going down to planets


This procedure ensures that everyone has an explicit order from the person leading the away team regarding the phasers. This way, no one can be blamed afterwards for using an inappropriate setting, because everyone had orders to use this setting and only this setting.


Someone from the away team kills someone with his phasers? Now he can not excuse this with "I was not ordered not to use the kill setting. I assumed we were to defend ourselves by any means necessary."


I tend to agree with the turned "OFF" situation. When placed in the holder, surely they are being charged. If not off, then maybe a "Stand By" mode where it actually does not have use any power and then must be switch to other settings when directed by the away team lead. And, I also agree that in directing everyone to use the same setting, you reduce liability.And yes, everyone in military or law enforcement or just anyone carrying a weapon does know that the level of force can be changed depending on life threatening situations. But they always must have a standard order for what setting to start with so all are on the same page.


Away teams are formed Ad-Hoc and are intended to present the minimum personnel required to evaluate a situation. Because there are no default away team configurations, human error exists, and Starfleet crew members rarely use phasers (they dont even have a practice range,) and members of a previous away team may have encountered hostile enemy contact, it is safer to ensure that all team members have their phasers set to the lowest setting and everyone can escalate if present hostilities demand.


A beam setting was the amount of discharge given-off by a directed energy weapon, such as phase-pistols, plasma rifles, phasers, or disruptors. It was similar in concept to the variable yield capability used on torpedoes.


When Spock, Data, and Jean-Luc Picard outmaneuvered Sela in her office, Spock held a captured Romulan disruptor to her and warned her "I'm afraid I don't know too much about Romulan disruptor settings," forcing her to surrender. (TNG: "Unification II")


The stun setting was non-lethal, low yield beam setting; powerful enough to cause disorientation, unconsciousness, and minor skin burns to a humanoid lifeform. (TOS: "The Man Trap"; TNG: "Samaritan Snare"; VOY: "Distant Origin") While relatively benign to a humanoid, some stun settings could cause smoke, sparks, electromagnetic discharge, or any combination of the above to be emitted from walls and other solid surfaces and objects the beam struck. (ENT: "Damage"; TNG: "First Contact")


There were many resilient species against which the stun setting had little or no effect, including Augments, (Star Trek Into Darkness) the Xindi-Reptilians, (ENT: "Carpenter Street") and Humans infected by a parasitic being. (TNG: "Conspiracy") Angosians who had undergone conditioning to fight in the Tarsian War were also largely unaffected by the stun setting. (TNG: "The Hunted") To some more vulnerable species, even the stun setting was potentially lethal, for example the Trill symbionts. (DS9: "Invasive Procedures") When used at close range, a phaser set on stun was capable of inducing sufficient trauma to kill a Human, if fired at a vital organ such as the brain. (Star Trek VI: The Undiscovered Country)


Phase-pistols in use by Starfleet in the 2150s featured stun as one of two settings, the other being kill. (ENT: "Broken Bow", "Terra Nova") Their stun setting could also be used to ignite fires. (ENT: "Desert Crossing") Later Starfleet phasers in the 23rd and 24th centuries had several different levels of stun setting. Starfleet regulations stated that phasers were to be locked at the level one stun setting. (TNG: "Aquiel")


A phaser set to stun could render a Human female unconscious in 0.9 seconds, something that was of no use to Miles O'Brien when a Pah-wraith possessed his wife, as it was still more than enough time for the Pah-wraith to kill her. (DS9: "The Assignment")


In an ultimately omitted scene extension from the script of TOS: "Court Martial", Spock gave Captain Kirk a phaser just before Kirk left the bridge of the USS Enterprise in order to search the ship for Benjamin Finney, who Spock speculated might already be armed. Though Kirk checked the phaser and started to make an adjustment on it, Spock notified him the weapon was already on the stun setting, for which Kirk was thankful.


According to the Star Trek: The Next Generation Technical Manual (pp. 135 & 136), the first three settings on Starfleet phasers were the light, medium and heavy stun. According to the Manual, setting 1 was designed to only cause disorientation, setting 2 unconsciousness for fifteen minutes and setting 3 unconsciousness for an hour.


In a similar way as the kill setting could be used to quickly kill a room full of people when set on a wide beam setting (VOY: "Worst Case Scenario"), a wide-field stun setting could be used to stun large groups with a single shot. (TOS: "The Return of the Archons"; TNG: "Power Play")

3a8082e126
Reply all
Reply to author
Forward
0 new messages