And here's my first grainy video of Twang in action:
Did you do you own artwork?
Are you using OpenGL for the animations?
> You received this message because you are subscribed to the Google Groups "Portland IPhone Developers" group.
> To post to this group, send email to pdxi...@googlegroups.com.
> To unsubscribe from this group, send email to pdxiphone+...@googlegroups.com.
> For more options, visit this group at http://groups.google.com/group/pdxiphone?hl=en.
99% of the visuals are drawn with OpenGL and texture atlases (even the
text). The exceptions are the UIControls in the settings screen, and
the UIScrollView / UIPageControl on the help screen. The UIScrollView
is empty, it handles touch events & dragging, then I reposition the
help pages in OpenGL. The UIScrollView caused performance issues, so I
cheated a bit -- the OpenGL frame rate drops to 30fps when the help
screen is open ;)
I raised the price to $0.99, and there were a couple days of quiet
sales. I filmed a grainy YouTube video of Twang in action, which got a
Suddenly, sales spiked. I don't know why it took a few days to catch
fire, but I'm guessing that interval is needed to get "good" at
playing Twang. Then the early adopters showed it to their friends,