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On Thu, Sep 18, 2014 at 9:13 PM, Joseph Jones <darkdes...@gmail.com> wrote:
Awesome, thanks! You saved me a lot of time and frustration figuring out how to get GYP to work for this.How do you build for iOS with this? Does the generated xcodeproj now have an iOS target in it or do you have to add a command line parameter to GYP to get it to generate an iOS specific xcodeproj?
On Thu, Sep 18, 2014 at 9:47 PM, Joseph Jones <darkdes...@gmail.com> wrote:
Lifesaver... thank you! I've had a hell of a time getting help in the mailing list and the GYP documentation is rather vague on this part of the gyp magic.
On Fri, Sep 19, 2014 at 10:43 AM, Joseph Jones <darkdes...@fastmail.fm> wrote:
Yep. Thanks. You truly did save me a lot of grief as I didn't even realize it would be that easy.i was trying to set up configurations and targets and grasp.
From: Adam Schepis
Sent: 9/19/2014 2:34 AM
To: Joseph Jones
Cc: pdf...@googlegroups.com
Subject: Re: Anyone building pdfium for ios/ios simulator?
On Sun, Sep 21, 2014 at 4:49 PM, Joseph Jones <darkdes...@fastmail.fm> wrote:
Have you run into any problems linking PDFIUM when building iphonesimulator?Specifically:Undefined symbols for architecture x86_64:
"_opendir$INODE64", referenced from:
FX_OpenFolder(char const*) in libfxcrt.a(fx_basic_util.o)
FX_OpenFolder(wchar_t const*) in libfxcrt.a(fx_basic_util.o)
"_readdir$INODE64", referenced from:
FX_GetNextFile(void*, CFX_ByteString&, int&) in libfxcrt.a(fx_basic_util.o)
FX_GetNextFile(void*, CFX_WideString&, int&) in libfxcrt.a(fx_basic_util.o)
ld: symbol(s) not found for architecture x86_64
On Mon, Sep 22, 2014 at 12:50 PM, Joseph Jones <darkdes...@fastmail.fm> wrote:
Looking at your changes I don't see anything that would produce output for the simulator. Do you compile in Xcode at all and try ti run in the simulator?On Mon, Sep 22, 2014, at 06:57 AM, Joseph Jones wrote:XCode 6, iphonesimulator and nothing but pdfium and the standard frameworks that you get from a brand new project.Sent: 9/22/2014 2:38 AM
On Mon, Sep 22, 2014 at 6:34 PM, Joseph Jones <darkdes...@fastmail.fm> wrote:
Effectively what I got working by adding the built Xcode projects GYP created as target dependencies to my test project.Thanks,joe