Hi,
I am trying to improve the MIS performance on my GPU render. Looking for help if somebody did similar things. While I don't have any RTX hardware, reducing hit-test for MIS is crucial for me.
The typical MIS requires at least 2 samples per bounce, yet 2 hit-test with the BVH tree, 1 for Light sampling, 1 for BSDF sampling. However, that's way too costing for my old GPU.
The paper from Veach has shown some hope. He introduced the one-sample model for MIS.
While, I don't understand mathematically how could it produce the same result as typical MIS.
After some research, it seem nobody is using or discussing this method. That's weird.
Does it mathematically correct to randomly select Light or BSDF sampling with some kind of weight function? What might be the best approach?
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Best Regards