--
You received this message because you are subscribed to the Google Groups "pbrt" group.
To unsubscribe from this group and stop receiving emails from it, send an email to pbrt+uns...@googlegroups.com.
To view this discussion on the web visit https://groups.google.com/d/msgid/pbrt/88037ad0-ca03-4802-bb5c-5450f349e1b8n%40googlegroups.com.
You received this message because you are subscribed to a topic in the Google Groups "pbrt" group.
To unsubscribe from this topic, visit https://groups.google.com/d/topic/pbrt/Z5JtxpObEgE/unsubscribe.
To unsubscribe from this group and all its topics, send an email to pbrt+uns...@googlegroups.com.
To view this discussion on the web visit https://groups.google.com/d/msgid/pbrt/CAO4dBWTNUhHO8%3DHcMQ9pXwYAUCmGqDZUwz9A3BvZ-35Sv77guA%40mail.gmail.com.
It's grainy. I played with the spp, and 256spp (12min) is reasonable (in terms of quality, but still slow).
Isn't there an (image processing) algorithm to smooth such images so, e.g., the 16spp wouldn't look grainy?
How does Maya/Arnold do it?
To view this discussion on the web visit https://groups.google.com/d/msgid/pbrt/45890634-ea2f-f667-c8bf-628514bdb67d%40gmail.com.
To view this discussion on the web visit https://groups.google.com/d/msgid/pbrt/CAO4dBWS9X6rouEcCrn0Xu5UQfguVVyH9W68SP3Fd5wFp4dXXtg%40mail.gmail.com.