Aliasing is a *specific* kind of error; it's when high frequencies show up as low frequencies. It's like information from high frequency content "masquerades" as low frequency content, which is why aliasing is called aliasing.
If you think about the jagged edges on a line drawn on a computer, the discontinuity between the edge and the background is the highest frequency event possible -- an abrupt change like that has infinite frequency. This shows up as the very regular, low frequency stair-step we all know and love.
Noise is unstructured, random error, and most anti-aliasing techniques are attempts to move the error from low-frequencies (which the eye is very sensitive to), to high-frequencies (which the eye can ignore under the right conditions). Your eye is very good at averaging noise if it's high frequency enough, but low frequency phenomena stand out.