Photorealistic may be difficult! Rendering photorealistic people is quite hard in practice. What are the shortcomings of the results you're seeing?
One question is whether the projection you're using is working well for projecting the texture onto the geometry. (If so, then great!)
Then you most likely want to use the subsurface scattering integrator and to use a material with subsurface scattering. You'll probably want to use the kdsubsurface material, which allows you to bind a texture with something like a diffuse scattering coefficient to the material and then turn that into the parameters that have to be set for the subsurface scattering integrator.
Thanks,
-matt