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sldstt
,
Matt Pharr
2
Nov 23
Where is SPPM?
Yes, unfortunately we have not yet gotten through the work to get the extended version of the book
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Where is SPPM?
Yes, unfortunately we have not yet gotten through the work to get the extended version of the book
Nov 23
Anshul Singhvi
,
Matt Pharr
2
Aug 9
Texture interpolation in pbrt
https://www.pbrt.org/fileformat-v4#textures -> "string filter" "point" Matt On
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Texture interpolation in pbrt
https://www.pbrt.org/fileformat-v4#textures -> "string filter" "point" Matt On
Aug 9
Yang
Mar 25
PBRv3: Struggling with confusion of the importance function of perspective camera
Hey all, I really love this book and trying to digest most parts of it. Thanks for this masterpiece.
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PBRv3: Struggling with confusion of the importance function of perspective camera
Hey all, I really love this book and trying to digest most parts of it. Thanks for this masterpiece.
Mar 25
robert
Mar 13
ispc vs GPU
Hi There is exercise to change gpu for ispc at the end of GPU chapter. Question is: Is it worth doing
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ispc vs GPU
Hi There is exercise to change gpu for ispc at the end of GPU chapter. Question is: Is it worth doing
Mar 13
Itai Afek
Jan 29
Using medium interface
Hi, I have been using pbrt lately for simulating optical systems which contain a sequence of lenses
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Using medium interface
Hi, I have been using pbrt lately for simulating optical systems which contain a sequence of lenses
Jan 29
Aksel
, …
Matt Pharr
4
Jan 22
Multispectral Imaging
pbrt-v4 is not only spectral by default, but that's now the only option for the light transport
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Multispectral Imaging
pbrt-v4 is not only spectral by default, but that's now the only option for the light transport
Jan 22
卡卡西
12/24/23
Error in 3.3.3 Coordinate System from a Vector
Shoud be: here is the proof process: $$ \begin{aligned} |v| &=\left| \left( 1 - \frac{x^2}{1 + z}
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Error in 3.3.3 Coordinate System from a Vector
Shoud be: here is the proof process: $$ \begin{aligned} |v| &=\left| \left( 1 - \frac{x^2}{1 + z}
12/24/23
Matt Pharr
, …
Jan Walter
3
11/5/23
4th edition now available online
Hey Matt, Greg, Pat, and Wenzel, Thank you so much! I do not know any other programming/rendering
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4th edition now available online
Hey Matt, Greg, Pat, and Wenzel, Thank you so much! I do not know any other programming/rendering
11/5/23
sldstt
9/25/23
"Specularity" to "eta"
Hi, I have a model which contains a "specularity" and "roughness" map. I would
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"Specularity" to "eta"
Hi, I have a model which contains a "specularity" and "roughness" map. I would
9/25/23
jan...@google.com
,
Matt Pharr
2
9/3/23
Question about realistic camera
On Aug 20, 2023, at 8:37 AM, 'jan...@google.com' via pbrt <pb...@googlegroups.com> wrote
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Question about realistic camera
On Aug 20, 2023, at 8:37 AM, 'jan...@google.com' via pbrt <pb...@googlegroups.com> wrote
9/3/23
janx
,
Matt Pharr
2
9/3/23
check failed issue
(That is a strange stack trace; it is likely incorrect.) There is most likely a bug in pbrt somewhere
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check failed issue
(That is a strange stack trace; it is likely incorrect.) There is most likely a bug in pbrt somewhere
9/3/23
David Cardinal
8/21/23
Getting Projection Lights to work in v4
Hi -- We're working on adding modeling for modern (eg matrix & pixel, etc.) vehicle headlamps
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Getting Projection Lights to work in v4
Hi -- We're working on adding modeling for modern (eg matrix & pixel, etc.) vehicle headlamps
8/21/23
David Cardinal
8/21/23
How to use projection lights in pbrt v4?
Hi -- We're working to add headlight/headlamp simulation to our ISET tools (Stanford Image
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How to use projection lights in pbrt v4?
Hi -- We're working to add headlight/headlamp simulation to our ISET tools (Stanford Image
8/21/23
S L
7/31/23
Questions on Volume emission
Hello, I am reading free chapters from pbrt-v4 and also the "null-scattering" paper
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Questions on Volume emission
Hello, I am reading free chapters from pbrt-v4 and also the "null-scattering" paper
7/31/23
sldstt
,
Matt Pharr
4
7/11/23
Subsurface Scatter Question
update: looks like using "skin1" or "skin2" I can get some visible SSS effects.
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Subsurface Scatter Question
update: looks like using "skin1" or "skin2" I can get some visible SSS effects.
7/11/23
Jan Walter
,
Matt Pharr
2
7/5/23
scenes-v3: orthographic projection vs. perspective projection
I'm not able to find that scene (and many of the scenes used for figures aren't checked into
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scenes-v3: orthographic projection vs. perspective projection
I'm not able to find that scene (and many of the scenes used for figures aren't checked into
7/5/23
Matt Pharr
1/28/23
Re: Question on bump mapping
The second term is adding a scaled version of the surface normal to the geometric dpdu to get the
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Re: Question on bump mapping
The second term is adding a scaled version of the surface normal to the geometric dpdu to get the
1/28/23
Kevin Zhang
,
Matt Pharr
2
1/28/23
Question on Interpreting Exercise 2 from Chapter 2 (Geometry and Transformations)
That's a good question. Arguably that's not a great exercise, in that, as you've
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Question on Interpreting Exercise 2 from Chapter 2 (Geometry and Transformations)
That's a good question. Arguably that's not a great exercise, in that, as you've
1/28/23
sldstt
,
Matt Pharr
4
1/28/23
NSpectrumSamples=1 causes unit test fails
Increasing spp fixed it for me, so I can't say! In any case, I've pushed a fix—the tests
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NSpectrumSamples=1 causes unit test fails
Increasing spp fixed it for me, so I can't say! In any case, I've pushed a fix—the tests
1/28/23
august vctjuh
,
Matt Pharr
2
1/3/23
Unable to load geometry from the example scenes (pbrt v3)
“Works for me”. Most likely the scenes download was somehow corrupted. If you still have issues, can
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Unable to load geometry from the example scenes (pbrt v3)
“Works for me”. Most likely the scenes download was somehow corrupted. If you still have issues, can
1/3/23
Matt Pharr
12/22/22
Some news about the 4th edition
I'm happy to report that the book's final pages are in the hands of the printer and we have a
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Some news about the 4th edition
I'm happy to report that the book's final pages are in the hands of the printer and we have a
12/22/22
S L
,
Matt Pharr
2
12/8/22
NanoVDB indexed space sigma_a /sigma_s
On Nov 28, 2022, at 11:46 PM, SL <tao...@gmail.com> wrote: Hello, We know pbrt-v4 is using
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NanoVDB indexed space sigma_a /sigma_s
On Nov 28, 2022, at 11:46 PM, SL <tao...@gmail.com> wrote: Hello, We know pbrt-v4 is using
12/8/22
Curtis Johnson
,
Matt Pharr
3
11/21/22
Understanding the pbrt input file for particpating media
Hi Matt, Thanks for the explanation. I will have a go at changing this. I've been running into
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Understanding the pbrt input file for particpating media
Hi Matt, Thanks for the explanation. I will have a go at changing this. I've been running into
11/21/22
Curtis Johnson
,
Matt Pharr
2
11/15/22
Spectral renderer crashing on GPU
If the renderer crashes, it's definitely a bug! Could you file a repro case in a bug report? I
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Spectral renderer crashing on GPU
If the renderer crashes, it's definitely a bug! Could you file a repro case in a bug report? I
11/15/22
Dror Weisman
, …
Zhenyi Liu
5
9/20/22
Purchasing PBRT scenes
Thanks for responding, I tried using Evermotion files (the free files they have on their website),
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Purchasing PBRT scenes
Thanks for responding, I tried using Evermotion files (the free files they have on their website),
9/20/22
Mekides Assefa Abebe
8/16/22
Rendering DigitalEmily ( https://github.com/hpd/DigitalEmily) with pbrt error
Hello Everyone, I was trying to render one of the pbrt maya face (https://github.com/hpd/DigitalEmily
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Rendering DigitalEmily ( https://github.com/hpd/DigitalEmily) with pbrt error
Hello Everyone, I was trying to render one of the pbrt maya face (https://github.com/hpd/DigitalEmily
8/16/22
Matt Pharr
7/7/22
Timeline for the 4th edition of the Physically Based Rendering book
An update: we are now in the thick of the production process with MIT Press (copyediting, fixing up
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Timeline for the 4th edition of the Physically Based Rendering book
An update: we are now in the thick of the production process with MIT Press (copyediting, fixing up
7/7/22
Bill Katz
, …
Jeff _
6
7/3/22
Status on online version of pbrt-v4 book?
Hello, is there any update about the new version of the book ? Thanks ! Le mercredi 4 mai 2022 à 00:
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Status on online version of pbrt-v4 book?
Hello, is there any update about the new version of the book ? Thanks ! Le mercredi 4 mai 2022 à 00:
7/3/22
TheOwlforge
, …
dcy665
3
6/1/22
Integrator design in v3 vs. v4
Read your post. Good work overall, frustrating I am certain, as in: glad you had to do it, and not
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Integrator design in v3 vs. v4
Read your post. Good work overall, frustrating I am certain, as in: glad you had to do it, and not
6/1/22
Skybuck Flying
5/19/22
How to do isometric projection ?
Hello, The video game X-Com and OpenXcom uses isometric projection. Others and me I have partially
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How to do isometric projection ?
Hello, The video game X-Com and OpenXcom uses isometric projection. Others and me I have partially
5/19/22