Re: Dying Light 2 Stay Human Trophy Guide

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Larae Mobus

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Jul 16, 2024, 5:44:35 PM7/16/24
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Story-related; cannot be missed.

This will unlock at the end of the second DLC mission, 'Madmen of Villedor.' You'll have to get at least a bronze on three trials (refer to The Madman of Villedor (20G) for getting a gold on each), then head to a rooftop for a final initiation. After completing that, you'll be able to head to the pickup point to be taken to the location of the rest of this DLC.

The second story quest, 'Madmen of Villedor,' introduces you to three new challenges - two combat challenges and a parkour challenge. As part of the story, you need to get at least a bronze on each to progress, but obviously for this achievement you need to get a gold time on each. You can either do them right away during the story mission or come back later to attempt them. I recommend just getting them out of the way while you're familiar with each to get at least a bronze to progress the story.

Between Two Fires (Combat) - you have a crossbow that kills all enemies in a single shot, you're trapped in a small square arena, and exploding enemies will charge at you. You need to kill 20 to complete this. Truthfully, I think the main thing here is just not dying, as you have zero control over how fast the enemies come. You'll spend most of the time waiting for most enemies to jump over the walls. You can try to use Survivor Sense to look for the red blurs outside the fires, but I found it easier to just watch the little threat indicators in the center of the screen to see where enemies are coming from, then spin and shoot them. I was able to withstand many exploding on me without dying, and without even healing, and I got gold on my first try without really knowing what to expect.

Like The Wind (Parkour) - this one can be brutal if you try to do it the way the game leads you to believe you should be doing it (running, swinging on ropes, etc.). You will likely take an eternity to succeed and get gold, if you ever manage it, with that method. Thankfully there is a much more reliable way to get gold. For the first half of the course (up to the tunnel with the exploding enemy at the end) you're going to use your fully upgraded paraglider to boost from checkpoint to checkpoint, never touching the ground. For the second half, you can just do an efficient sprint to the end, jumping over obstacles and avoiding rope swings. This one will definitely take some practice.

dying light 2 stay human trophy guide


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Check out the following video for help on this one. Just don't bother with that unnecessary paraglider usage shortly after the tunnel. Full credit to the creator of this video for making a great video.


Treasure Hunt (Parkour) - the goal here is to pick up ten crystals that are always in the same spots. I recommend completely ignoring enemies. Don't attack and don't try to fight. Just run by or jump over them, if need be, but my route below had me never even needing to jump around enemies. There are three floors. You start on the top floor. Here's the order I collect them to get a gold every time reliably:

Before you have access to this achievement's requirements, you'll first need to complete the story missions in the DLC. Surprisingly, the story only requires you to complete around half of the events that Severus has available to you. With the story done, you'll need to head back to Severus and complete all remaining events you haven't done yet (look for the check mark next to ones you've completed). Once they're all done, you now have access to replay them around the corner from your saferoom to try to get medals. There's a purple icon on your HUD showing where the posters are.

Note that the four Spectacle events (second column from Severus) do not have any medals associated with their posters. You do, however, still need to complete all four with Severus, but you don't need to play their posters again since there aren't any medals to obtain. So, of the 16 events Severus has, you only need to get gold medals on 12 of them (all four Carnage, Freak Fights, and Runner events).

SPEAR GLITCH: There exists an extremely useful glitch where you can pick up a one-time use spear, which does high damage, and get infinite uses of it. This allows you to just mash and throw spears like crazy, destroying enemies in your path. This will quickly explain how exactly to do it, since most sources are quite specific enough:

NOTE that you CAN still heal, climb, etc., without losing your infinite spears. I will be referencing this glitch in the guide below because it is so useful for the combat challenges.

IMPORTANT PARKOUR TECHNIQUES: There are a handful of techniques you absolutely need to be aware of and use to stand a chance of getting a gold medal on the parkour challenges. Here's how to do them. This section is especially for people coming back to the game for this DLC after some time away, and not remembering all of the parkour techniques.

Carnage Shows
These are the events where you need to kill the marked enemies. I am not going to break down each of the four events of this type because you can just use the Spear Glitch on all four of them to make short work of all enemies. Use Survivor Sense at the start of the event to locate the nearest source of spears, then let an enemy hit you, and then use the Spear Glitch above. Now you can run to each marked enemy and spam spears to kill them very quickly, and from a distance too. This makes each challenge quite easy since regular enemies die instantly and marked enemies only take a few seconds to take down. The only two things you'll need to deal with are the charger enemies in a couple challenges, and the very high up spitters in the Babel stage. For the chargers, you can actually stun them by just hitting them in the front with tons of spears, or you can just stand there and wait for them to charge you, dodge to one side, turn, and hit them in the back. One spear should do the trick. For the high up spitters in Babel, first go around all the columns around the ground level and kill all of them, then climb up the central structure and jump to the platform in the middle of the arena between all of the really high up splitters. From that platform, you should be able to kill the four or so spitters on both sides of you without having to actually reach them. Just aim slightly above them to hit them if they're far away.

Freak Shows

*MISSABLE*

There are 32 new mementos and 4 new tapes to collect in this DLC. None of them can be collected until you actually reach Carnage Hall at the end of the second DLC mission.

The reason this achievement is missable is that there are a bunch of collectibles that are tied to side quests. If you opt not to accept the side quests, you'll miss the chance at the collectibles, and for one side quest you go to an area that is only accessible during that quest, so if you miss the collectibles, you can't go back to get them. It should be noted though, that just like with the base game collectibles, if you join someone else's game who has accepted the side quests, you can get the collectibles in their game.

The most important part of this achievement is ensuring you do what's needed to get the side quests, so I'll cover that first before the collectible video. Here is the order you need to follow:

Those are the big things to watch out for. All of the rest of the collectibles, which are located all around Carnage Hall, both inside and outside, can be gotten whenever you want, and aren't missable. Just be aware that you won't be able to access them all until you progress to the point where Ogar contacts you to meet him in the metro in 'Road to Perdition.'

Finally, here is a video guide showing the locations of all collectibles, courtesy of Achievement Squad:

Story-related; cannot be missed.

This will unlock upon completing the (very long) 'Fame or Infamy' main mission. You'll head into a dungeon to look for Ciro, and be given an optional objective to rescue four groups of people before running back up to save Ciro. I HIGHLY recommend saving those four groups of people, because they will come back to help you later, and it's a huge help. After you run back up to help Ciro, you'll go through a fight where you unavoidably lose (i.e. die), and when you wake back up you'll unlock this achievement.

Story-related; cannot be missed.

In the last main mission, 'The Show Must Go On,' you'll fight with Ciro in the arena and need to decide to kill him or let him win. I HIGHLY recommend letting him win, as he'll come back to help you later, and it's a huge help. This achievement will unlock regardless of your choice though.

Welcome to the Dying Light 2 Stay Human trophy guide which will help you through Villedor, an overrun city 15 years after the initial outbreak in Harran. The World is sparse, dangerous and full of Humans and Zombies all of whom want a piece of you if you get in their way.

This guide contains major spoilers throughout the game, so please read at your own risk. It is also strongly recommended that you make regular backup saves in case any trophies happen to bug out or if your save gets corrupted.

Your primary focus should be mementos and tapes as most can be found during main quests and side quests, in addition to some also being semi-missable: Archivist, Audiophile.

Though not as necessary, the final thing to note is that you should fast travel and use your paraglider as little as possible when travelling from point A to point B as this will save some time in the final stage for Ultramarathon.

Grappling Hook,
Using the Grappling Hook (L2) whilst equipped will allow you to swing to the opposite side of a building. Also, upgrading this will let you pull enemies towards you and will allow you to practically climb up buildings.

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