In response to the invading Scrin, Acting GDI Director Redmond Boyle authorized the construction and use of a liquid Tiberium bomb using Nod's research and components. General Jack Granger was against the plan, as the Scrin were concentrated at Ground Zero (the world's largest Red Zone), and the blast would, in all likelihood, far surpass even the devastating Sarajevo explosion. Ultimately, however, the decision to use GDI's secret Tiberium weapon was left in the hands of the field commander during the battle to destroy the Scrin Control Node. If used, the detonation would obliterate all GDI, Nod and Scrin forces in the battle and cause an additional 25 million civilian deaths. Though dwarfed by the blast created when the Ion Cannon was fired at Temple Prime, the blast of a liquid Tiberium bomb far surpasses a nuclear bomb's destructive power.
The game operates on a new isometric game engine featuring varying level terrain to give the impression of a true 3D environment, and dynamic lighting that simulates day/night cycles and special effects such as ion storms. Some buildings and armored units are rendered with voxels, although infantry is still rendered as sprites.[5] Tiberium, the game's sole resource required to fund construction of structures and units, now consists of two types - the standard green tiberium, and a more valuable blue tiberium - while bridges in the game that are destroyed can be repaired by using a faction's engineer unit on a special hut building connected to the bridge. Crates can be found that convey bonuses such as extra credits, or healing a set number of damaged units.
Tiberian Sun takes place within an alternate timeline involving two factions - the Global Defense Initiative (GDI), and the Brotherhood of Nod - and an alien substance called "Tiberium", and occurs after the events of Command & Conquer. Tiberium has become a serious problem for the world since its arrival in the 1990s, not only in causing a conflict between GDI and Nod over control of the valuable crystals it creates from leeching precious metals from the soil - leading to the First Tiberium War - but also allowing the substance to slowly spread and terraform the planet's ecology and landscape, including causing mutations in humans, the formation of new alien lifeforms, and the development of new weather patterns called Ion Storms. By the 21st century, GDI is focused on researching the means to combat Tiberium's spread, making use of an orbital space station called the Philadelphia to command its forces, while Nod has splintered following the presumed death of its leader Kane, with both factions working to develop new technology to provide each with equal strength in their armies, including armoured walkers, cyborgs, advanced defensive measures, and armoured infantry.
The campaigns of Tiberian Sun focus on a new global conflict erupting in 2030, when Kane returns and re-energises Nod, forcing GDI to combat their efforts, and resulting in the Second Tiberium War. GDI's campaign focuses on the efforts of a commander who must combat the sudden surge of attacks, working alongside a faction of mutants known as "The Forgotten", in order to thwart Kane's latest plans with Tiberium. Nod's campaign focuses on the efforts of an officer who escapes execution by a de facto leader, controlled by GDI, and works to reunite Nod in order to complete Kane's plans.
GDI commander Michael McNeil is recalled from a training exercise to assist in combating Nod, after being informed by his superior, General James Solomon, that Kane has returned. McNeil is assigned with initially pushing out Nod forces from GDI territories in North America, led by Nod general and drug lord Vega, before Solomon assigns him to assist a recon team in securing a ship of alien origin that the Brotherhood have taken an interest in. Although the ship is secured, GDI finds it cleaned out by Vega and proceed to track him down, coming across a mutant named Umagon who requests their help in rescuing Tratos, the leader of the Forgotten, who can help explain what Vega stole. Discovering that the ship contained an alien database called the Tacitus that Kane sought, McNeil pursues Vega to his base in Central America. Cornered and learning that Kane has no further use for him, Vega takes a fatal drug overdose before his base is nuked, informing McNeil before he dies that the Tacitus is already being shipped to Nod's base in North Africa.
While art direction and balancing worked out according to plan, during development many other problems occurred. For example, the dynamic battlefield with terrain alteration and forest fires was very ambitious, but had to be reduced as it led to unsolvable path finding problems. Also a "loadout" screen was to be implemented, allowing commanders to pick units to take into battle before missions. The idea did not fit into the final project, so it was cut although fully developed. Other unpolished ideas were kept in leading to a lot of feature creep. The game also had planning troubles in post production. Storage and network requirements for the digitized video did not meet the demands. The studio was working with professional actors for the first time. Recording started early when plot lines were not fully developed, but also not subject to change as re-recording would be too expensive and interfere with localisation schedules. The game engine's shift to make it look more 3D and destructible bridges took over ten times longer to program as originally estimated. Adding repairable bridges that can also be passed underneath complicated systems such as path-finding, Z-buffering, rendering, unit behavior, and AI.[8] The bridges became a core element that was used excessively in map design.[9]
Several months after the Second Tiberium War has concluded, GDI conducts a salvage operation to recover important technology from Kane's former Temple in Cairo, including the alien database known as the Tacitus. Shortly after it is recovered, an ion storm hits the command ship Kodiak carrying it and causes it to crash. Because of a communication blackout with the space station Philadelphia, GDI officer General Paul Cortez assumes temporary command from a ground base, and assigns a commander to recover the database and any survivors at the crash site, whereupon the core is sent to a GDI research team led by Cortez's ex-wife Dr. Gabriella Boudreau, who is working to find the means to counter the spread of Tiberium before the planet becomes too toxic for humans to live on.
Meanwhile, Black Hand leader Anton Slavik faces opposition from several Nod council members to allow him to lead the Brotherhood, and assigns a task force to help him reactivate the Brotherhood's AI CABAL. Once active, CABAL assigns a Nod commander to cause disruptions against GDI settlements, as well as eliminating the mutant leader Tratos, forcing GDI to quell the resultant riot that erupts. Slavik becomes concerned over the assignments his commander received from CABAL and soon orders the AI to be shut down, only for it turn against Nod. GDI, seeking another way to translate the Tacitus with Tratos dead, acquires a core belonging to CABAL in order to use the AI, and soon learn the database is missing a segment. Upon the segment being recovered and connected to the database, CABAL betrays GDI and attacks them with cyborgs, forcing Cortez to order the evacuation of Boudreau's team.
With both GDI and Nod seeking to stop the crisis being caused by CABAL, Cortez orders his forces to prevent the AI from securing humans to be processed into more cyborgs, while Slavik assigns a team to raid a GDI base and secure an EVA unit to replace the rogue AI. Eventually, both sides form a ceasefire in the wake of CABAL's actions, deeming the AI too great a threat to ignore. Both sides launch operations to counter CABAL's forces, and eventually destroy his core, ending the crisis. Boudreau eventually manages to unlock the Tacitus and acquires a vast amount of data, allowing Cortez to provide good news to the rest of GDI command as the communication blackout ends. Meanwhile, Slavik assumes full command of Nod, making certain to continue the Brotherhood in following the visions and prophecies of Kane. Unknown to both sides, CABAL's memory feeds into a hidden cryo-bunker, where Kane resides, recovering from his wounds inflicted towards the end of the Second Tiberium War.
Firestorm follows the events as they unfolded in the GDI ending of Tiberian Sun, with its campaigns no longer structured into two competing storylines but consisting of two different narratives over the same series of events. With Nod fractured into feuding warlords following Kane's death, Anton Slavik is determined to keep Kane's ideology alive through the resurrection of Nod's highly advanced artificial intelligence, CABAL (Computer Assisted Biologically Augmented Lifeform). Meanwhile, the Global Defense Initiative continues its ongoing campaign to stop the spread of Tiberium and its monstrous mutations by retrieving the extraterrestrial Tacitus device, and decides to take control of CABAL to help it decode the device (after Nod, under orders from CABAL, assassinated Tratos, leader of the Forgotten and the only other individual on Earth with the knowledge necessary to translate the Tacitus). Unbeknownst to both GDI and Nod, CABAL has two cores and intentionally allows each faction to take possession of one so that it can simultaneously manipulate both factions to do its bidding. After securing the Tacitus, CABAL goes rogue and attempts to conquer the world through the systematic assimilation of human populations into cyborg armies, forcing GDI and Nod to unite temporarily against it. Upon successfully defeating CABAL, GDI is able to recover the Tacitus and finds a large portion of it having already been translated, bringing new hope to combating Tiberium infestation; in the Nod ending, the defeated CABAL appears to merge with the consciousness of a resurrected/recovering Kane.
aa06259810