Supernatural abilities are manifestations of the Void that can be divided into two categories - active and passive. When bestowed by the Outsider, mana is needed to perform active abilities, and the amount required varies by power. When granted by powerful artifacts linked to the Void, they only need to cool down, as seen in Dishonored: Death of the Outsider.
Mana can be restored by using Piero's Spiritual Remedy or Addermire Solution. A small percentage of the mana (20%) will recharge automatically following a short delay after using the power. Several bone charms can affect the amount of mana stored, increase the amount gained and provide other sources of mana.
One power is available immediately upon being marked, however, it must have a cost of no more than 2 runes. This includes Bend Time, Blink, Blood Briar, Dark Vision, Eye Within, Far Reach, Fog Caller, and Thorns. It should be noted that the effects and descriptions of some of the following powers work only in context within the tabletop game.[1]
Enhancements are always active and do not have a cost associated with them. It should be noted that the effects and descriptions of some of the following enhancements work only in context within the tabletop game.[1]
My first time through Dishonored, I'm playing the way I played Deus Ex - silent and compassionate. I've got a couple runes and I've just met Granny Rags, so I'm not very far into the game at all. I'm trying to figure out where best to allocate my points to enable a sneaky playstyle.
Things like Shadow Kill and Bloodthirsty are useless to me, because if I'm playing properly, I should never be killing anyone. I know that in most Deus Ex-likes, there's a heavily-guarded path that requires nothing but murder to get through, and a lightly-guarded path that requires certain abilities to get through. This is the path I plan to take through the game.
Reading the descriptions of the various powers, it seems that Agility would be helpful for the greater jump height, but Possession would be helpful to crawl through small spaces as a rat...but I don't know how many small places there will be versus how many high places. Also, Possession II would allow me to walk enemies into lonely areas so that I could dispatch them more easily...but I don't know if I'm going to have enough runes and mana to make that strategy viable anytime soon.
In the early game, which is more useful to a stealth-based character, the extra jump height granted by Agility or the ability to travel through small spaces and relocate enemies granted by Possession?
First of all, if you pick up all the runes, you should be able to grab Blink II, Agility I and Possession I by the end of the first mission. All three are enormously useful, however, within that first mission, I'd have to say the most valuable pickup is Blink II. You didn't mention it, but it really is the single most valuable skill I've found for stealth runs. After that, choosing between Agility and Possession is mostly a matter of taste. I'd favor Agility personally, but that has more to do with my fondness for blink spam and distaste for using Mana on anything else than it does to do with any difference in the usefulness of the two skills, and you can easily grab Possession II quite early on in the second mission, where I did find it pretty useful.
TLDR: If playing a stealthy, non-lethal character, better focus on getting Possession II than Agility II first. Possession has better advantages for that character type than Agility. Main advantage: Stealthier routes that are only passable with Possession.
I'm currently playing a character like what you're planning - stealthy and does not kill anyone (except animals, if needed). I currently don't have Agility I (or any other natural, non-magic ability), and the magic abilities I currently have (in the order I got them, and also in the order I frequently use them, most-used first) are: Dark Vision II, Blink II, Possession II, Bend Time II and Devouring Swarm. I just finished The Flooded District. (Edit: I have now finished the game in a stealthy non-lethal fashion without Agility.) I would say that Possession is better than Agility.
The main advantage of Possession to me is, that there are routes (most of the time, with less exposure to NPCs/creatures) that you can never access without Possession: i.e. small vents that can only be accessed by rats and/or hagfish. This makes it very useful for a stealthy approach.
Another advantage of possession is that possessed humans can pick-up items, interact with items (disable security devices) and pass through Arc Pylons and Walls of Light. You also conveniently appear at the back of the human you possessed once the Possession effect has finished, making for an easy non-lethal takedown. If you'd rather not risk enemies finding a body, or getting an unconscious body eaten by rats, humans will be disoriented after they are possessed, giving you time to hide.
Possessed animals are fast, can fit in places humans can't and can be possessed much longer than humans (good for scouting). With Devouring Swarm (summons a swarm of rats), you will always have a body to possess (that's a rat body).
Mana was never an issue for me, even in missions that have few mana potions (Piero's Spiritual Remedies). What I did was try to equip bone charms I have that have mana and potion-improving effects like Spirited II, Twist of Fortune II, Spirit Water, etc. This so I wouldn't worry about mana running out (you won't get much potions on a certain mission). Also, even if without mana-improving bone charms, and if planned correctly, you won't need to use Possession repeatedly to the point that you run out of mana and Piero's Spiritual Remedies (might need to use the quicksave/load keys there).
I don't really see how better jumping can help someone playing a stealthy non-killing character, considering that even Blink I can take care of the need for the extra jump height, for those hard to reach places (for everything else, there's Blink II). Blink I and II also does not cost too much mana. Also, blink-jumping can still be done even without Agility. I can see how blink-jumping + Agility is needed for a character that kills - stealthy or otherwise, though (easier escapes, better points of attack, etc). I haven't seen a route that can be accessed only through Agility, but there are routes (mostly easier) that can be accessed only through Possession.
In conclusion, Possession is way more useful than Agility if playing in a non-lethal, stealthy fashion. You and can rely on Blink for those hard-to-reach places, instead. Though, Agility could be useful with a character - stealthy or otherwise, that allows killing.
I have to say, i avoid killing, but there are times when stealth fails. I cant possess an escape route. But i can agility jump-blink an escape route. Agility is more useful for me, then again, my only powers that i really use are dark vision, blink, and if all else fails, windblast.I dont like wasting mana on non-blink powers. my first rune went in the bank for blink II
Dishonored is an action-adventure game and actually does a very good job with the adventure part. The world is not as big as some games, but on your way to some missions, you could easily get lost doing other things for half an hour or more. Even the main missions allow for a fair amount of adventuring as there are many paths to your goals. Of course there is the direct path that will have you slicing your way through your opponents, but there are other paths that allow for some secrecy, either to avoid enemies altogether, or eliminate them in the most efficient way.
Helping you explore the world and complete your missions are a variety of weapons and powers. The weapons include a pistol, a crossbow, and a mine that will throw up razor sharp shrapnel, shredding whoever comes across it. All of these can be upgraded in one way or another, and the crossbow also features different kinds of ammunition, including sleep darts, which can be very useful if you are trying for the non-lethal route.
The powers are even more varied, as some are more utilitarian or offensive in nature. The Blink ability would definitely be utilitarian, as it allows you to get to otherwise unreachable places. Summoning a swarm of rats to devour your enemies is obviously offensive, but the rats will also consume bodies, thus preventing enemies from finding them and growing suspicious.
One thing that is definitely nice about all of the abilities is how your mana works. When you execute an ability like Blink, which has a low mana requirement, you lose a chunk of your mana, but it will actually regenerate pretty quickly. After a moment you will return to the mana level you had before Blinking, unless you activate it again too soon, or use another ability. This cuts off the regeneration early, and you will not get back all of what was used. It is worth noting that some abilities have a high mana requirement and you will not regenerate all of that.
To unlock and upgrade your abilities you need to find Runes with The Outsider's mark on them. These do put out a telltale sound, but the most efficient way to find them is with a heart The Outsider gave you. Yes, at times you will be walking around holding a heart in your hand, and if you activate it, it will actually tell you about your current setting, the person you have it aimed at, and maybe even itself. One thing that disappointed me was that other characters never react to this and ask where you got it, or the tattoo needed to wield your powers.
When you get used to your powers and weapons, you will find Corvo can be a very effective killing machine, but that does not mean he is invincible. You will die to large numbers of enemies if you are not prepared, so either avoid large groups or run.
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