I am running FormZ 8.5.7 and just upgraded to Maxwell 4.1.1.1 from 3. If you try to use Maxwelll Render via the plug-in, Maxwell crashes immediately. FormZ does not seem affected. Fire works normally. Render seems to work all on its own.
That is very strange. So, if I understand correctly, the plugin is fine, but when Maxwell is launched to render your MXS, it crashes? If you launch the Maxwell from Finder/Explorer, then open the MXS, does the problem occur?
To help us solve your issue, please attempt to render your project with Maxwell again (Select Display> Maxwell Render). Then, open the plugin Log (Select Extensions> Maxwell Render> Log). Click on "Save Log" and save to your Desktop or other convenient location, then send it to
Hi, I was travelling and couldn't get to anything. I tried making a project just with a cube and saving it to the local hard drive. Same problem. Fire works fine, Maxwell Render crashes immediately. Here is part of the crash report
This program is the best rendering engine to experiment with a photorealistic illumination, and feel the warmth of the Californian sunset in your project from your screen. Maxwell for Archicad: the merging point of Real and Virtual.
Great renders without effort. Easy but sophisticated integration that does the hard tasks for you. This plugin will automatically convert the Archicad materials based on their properties or you can guide the conversion to a particular material type.
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This renderer can come as standalone software and be run on Linux, Mac OS X, Microsoft Windows. Furthermore, Mental Ray supports AutoCAD, Revit, Inventor, 3ds Max, Maya, Softimage, CATIA, Cinema 4D and many others.
Mental Ray is considered to be one of the best options by specialists of 3D rendering services. This rendering software is based on ray-tracing. Most importantly, this 3D render engine supports the technology of distributive rendering. Mental Ray is a popular choice in the sphere of architecture. For it has a lot of features, can be customized and allows to deliver high quality renderings. Furthermore, this render engine is a widespread choice for design and even film industry. As for the films, Mental Ray allowed to create visual effects for Star Wars, Matrix, Hulk and many others.
It has plugins for such programs as ArchiCAD, Cinema 4D, Maya, Modo, Rhinoceros, Sketchup, SolidWorks and many others. Most noteworthy, Maxwell Render has the reputation of being one of the most realistic 3D render engines. It has a lot of useful features, among which stands out the possibility to adjust the camera after the rendering process begins (although it increases the rendering time).
The main target audience using this 3D render engine are architects, designers, visual effects artists. This way, Maxwell Render is widely used in architectural visualization, film, animation, product design.
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ArchiCGI company has been successfully working with all of these rendering engines for more than 5 years. We treat each project as a separate story and always look for solution that suits best the needs of each particular client. However, we prefer working with V-Ray for still imagery, as it allows to receive the best quality photoreal images within the reasonable amount of time.
I've authored a few articles on the subject of exporting Pro/ENGINEER to be able to render them in an external rendering application like Cinema 4D, Lightwave, Maxwell. The concept remains the same and for myself the technique has changed only slightly due to the formats available.
The magic recipe for me is the use of Okino's NuGraf (or PolyTrans) software, with the Granite plugin. Since I deal with variety I also have the CAD/Pack and DCC/Pack. Depending on your rendering engine the choice of export will vary. For those of you that like using 3DS Max and Maya, there is a plugin connection so you can within those application interfaces do your import without opening the standalone application. The crew at Maxon has also created an 'Engineering Bundle' so that Cinema 4D users can do conversions within the application.
Until recently I was using the old VRML2 export because of the heirarchy and vertex normals being supported. The downside with VRML2 was it would not maintain any naming structure. Now, I use the Collada format. This format should work well with most any modern edition of softwares out there. At this time I haven't concluded the functionality with modo or Maxwell but the Autodesk products and Maxon Cinema 4D product supports it well.
I have been doing Pro/E rendering in external applications now for well near 8 years using various tools from Lightwave to Softimage XSI. My current software line up is Pro/E Wildfire 5, Maxon Cinema 4D R11.5 Studio, and Okino NuGraf. Supporting software I use is Luxology's modo and Adobe's Production Suite CS4. I produce graphics and media currently under my JASE Design brand, which I can be contacted at jason [at] jasedesign [dot] com.
I have also started using NuGraph. Works well for many file formats and preservers render related characteristics. However, pro e models from wf5 are not imported at all (may be due to older version of NuGraph?). For animation, i use 3dS Max 2010 and render it in Maxwell 2.
IGES is an inferior format in my opinion due to it being a loosely interpreted standard. Far too often you have to deal with unattached surfaces or simply poorly interpreted models creating many patches which makes triangulation a mess.
Unless the object is a heavily ID design with complex surfaces (which I may use IGES), STEP outputs a much cleaner and concise file for porgrams to interpret. It is a newer standard than IGES and in my tests has the best cross-application performance and results.
I am unclear what your question regarding extensions is. Are you asking about making modifications to imported files? If so you can build onto the existing geometry quite fine in either application. If you want a form recognition CAD system to edit the geometry you will have to use something like CoCreate or Spaceclaim where they give you lower level tools to alter geometry more robustly.
Otro de las cosas que me han gustado mucho es la posibilidad de indicar cuantos ncleos vamos a dedicar al renderizado. Actualmente casi todos lo procesadores traen varios ncleos y varios hilos de procesamiento. Con esta posibilidad puede definir por ejemplo poner 6 hilos a procesar y reservar otros 2 (en mi caso con un i7 de 8 hilos) para el trabajo en Archicad. De esta manera nunca se quedar pillado el ordenador.
La instalacin no puede ser mas sencilla, como todos los plugin de Archicad basta arrastrar los archivos del plugin a la carpeta visualizacin dentro de la carpeta extensiones. Aparte es necesario tener instalado el propio Maxwell.
Jos Gmez, nacido en Crdoba en 1977, arquitecto experto en BIM y coordinador y formador del rea BIM de Animum Creativity Advanced School. Concretamente en el Mster - BIM Manager con Autodesk Revit (Ttulo Propio de la Universidad San Pablo CEU). Actualmente doctorando en BIM en la Universidad de Mlaga, con la tesis "Tecnologa BIM aplicada a la construccin"
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