[H: maxHP = getStrProp(Description, "31")]
<b><!-- Ask the user for input.
[HealValue = DamageHealed]
Calculate the new value.
[NewHP = min(31, HP + HealValue)]
-->
{HealValue} points of Health.
<br>HP changes from {HP} to {HP = NewHP}.<b><!-- [h:bar.Health = NewHP / 31] -->
{if(L1SpellsLeft <= 0, "You are out of Level 1 spells for the day!<!--","")}
Casting Shocking Grasp!<BR>
Attack: [d20+5] vs touch AC.<BR>
Rolling {dice = min(CasterLevel,5)}d6... {eval(dice + "d6")} damage!<BR>
[L1SpellsLeft = L1SpellsLeft-1]<BR>
Level 1 Spells Remaining: {L1SpellsLeft}
-->
<!--
[L1SpellsLeft=L1SpellsTotal]
[L2SpellsLeft=L2SpellsTotal]
-->
Spells have been reset.
I have never had a problem with stability of code in lMarkus's FW and
have been using it since 2008. I would much rather play with a FW like
Todd than w/o.
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And if you find the framework confusing, I don't see how the macros are the least bit understandable. I certainly don't understand them, but that's the beauty of the framework - you don't have to.
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I have never used G+ Hangouts, but am willing to learn to spread the
gospel of FW's. How about this Sunday 3pm EST?
OK, I will have a version of Crypt of the Everflame and we can go over
the FW for how a DM would use it and a player.
@Todd: Do you mind if I add to your cheat sheet?
@Todd: Do you mind if I add to your cheat sheet?
MapTools B87
Server: PFS-Test
DM password: Justiciar
I will use Ventrilo, but only have 8 slots
Ventrilo
Server: vtx15.defconservers.com
Port: 4010
Password: All@n0n! (that is a zero)
I wouldn't mind another session discussing the best way to handle vision: fog of war, vision blocking, automatic reveal, etc.Or maybe just talking about it here. Personally, I just use Fog of War with the GM revealing as the players move. It's not as smooth or high-tech as I would like.
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