We'll have to wait and see as far as those who took exotic weapons. I
imagine they'll either grandfather in the old ones or let you choose a
new trait, but that's just speculation. For now you know there is no
longer a +1 trait bonus to hit. I would probably just ignore the
masterwork discrepancy if you upgraded one to a magical weapon until
they get around to clarifying it. No sense in us making guesses about
patching that when they are going to lay out some kind of official
version later.
On Jul 23, 6:36 am, Arcangel Ortiz <
arcangel.or...@gmail.com> wrote:
> Well, I chose a two-bladed sword as an heirloom weapon, how does that affect
> me?
>
> -AOJ
>
> On Fri, Jul 22, 2011 at 7:32 PM, Matt Eddleman <
mattastrop...@gmail.com>wrote:
>
>
>
>
>
>
>
> > I figure, just pay the 300gp to make the thing Masterwork and be done with
> > it. There's no reason to screw people over a 300GP Masterwork cost.
>
> > -Matt
>
> > On Fri, Jul 22, 2011 at 3:54 PM, Ithuriel <
devinatch...@yahoo.com> wrote:
>
> >> That means you immediately lose the +1 masterwork bonus to hit and the
> >> +1 trait bonus to hit.
>
> >> If you chose an exotic weapon it no longer qualifies under the trait.
> >> Simple or Martial only.
>
> >> Not sure what retrofitting options are going to be for those who chose
> >> an exotic weapon or upgraded their no-longer MW weapon to magical, but
> >> I'm pretty sure we won't see any details until after GenCon. There is
> >> a spell called Masterwork Transformation and it seems like it will get
> >> an exception to the "spells end at the close of a scenario" rule.
> >> That would be the easy path to upgrade your heirloom weapon to MW in
> >> order to pave the way for magical enhancement.
>
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