Ultimate Drill Book is the industry leader in marching arts education with users in the United States, Europe, and Japan. Marching ensembles use Pyware to design their shows and UDBapp to deliver, learn, and perfect their drill. With UDBapp Pro, marching ensembles will have access to more tools to aid their rehearsal and management process.
1. Update to the latest version of Pyware
To ensure optimum performance between Pyware and UDBapp, we recommend updating to the most current version of your existing Pyware license. You will only be able to update files that have been exported previously using the same version of the Parser (seen in the export window).
Band directors love to get a head start by setting up their entire calendar at the beginning of the year. Automatic invites makes this process easier by automatically inviting new members of an ensemble to an event if their entire section or role was also invited. No more editing invitees!
A brand-new knowledge base has been built from the ground up to help educators and students get the most out of UDBapp. Videos, pictures, GIFs, tutorials, and explanations are now neatly organized in one searchable area! View the UDBapp Knowledge Base here.
Hey everyone, I'm relatively new to WGI (both guard and percussion) and my old school is considering starting indoor programs for both guard and percussion. I have Pyware 3D and I wrote drill for my schools band this last year and I would like to be on staff for designing the indoor shows, but I'm not sure what program to use for designing for indoor groups. If anyone knows what programs to use it would be helpful. Thanks everyone!
this............and a good eye for design, transition, flow, entrances and exits, blend and purpose..unless youre top 3 in WC then throw it all out the window and do what you want and call it art....lol....sorry couldnt help myself ..it was to easy...lol
I have been writting field/winterguard/indoor drumline shows for over 16 years. I have been using Pyware almost the entire time. For indoor, I may sketch out ideas on Pyware, but I usually end up writting the form book at rehearsal. I prefer this way so I can get more input from the equipment and body staff. I can see their ideas and use those to help the flow of the form. I will then sketch it down and put a final version into Pyware to perfect intervals and such.
The one problem I have always found with Pyware is when there are staggered counts to a move. Something I like to have in the form book to create visual effects. I end up writting in 4 count movements and it is a real pain as opposed to telling the performers at a rehearsal: "Here is where I want you to end up"; "Here is how I want you to get here"; "You start on count X, you start on count Y, and you start on count Z". Much easier. Plus I get real time feed back doing it in the gym.
These subscriptions are purchasing options we have never offered before. For new and current Pyware users, a subscription will keep you on the most up-to-date version of the software. Your license will automatically upgrade as new versions are released. We have made options available for all varieties of ensembles, including small bands and indoor groups.
We also expanded our mobile application options. Since the beginning of the year, we offered the Mobile Editor to allow for convenient, on-the-fly editing of drill. Our team is now providing an option for those without a Pyware license an app that edits a purchased marching band show.
Lastly, we have an option for students! A new way to prepare for band camp or work on perfecting their steps throughout the season, the Performer portion of Pyware Junior allows students to practice simulating their drill movements at home. They can also explore the skill of drill design on their own through the Designer portion.
Our mission is to equip every director, designer, student, and band program with the tools they need to reach full potential and see success. We hope these mobile applications and new avenues of purchasing will not only meet the needs of our talented customers but exceed their expectations.
Each build is available to test for up to 90 days, starting from the day the developer uploads their build. You can see how many days you have left for testing under the app name in TestFlight. TestFlight will notify you each time a new build is available and will include instructions on what you need to test. Alternatively, with TestFlight 3 or later, you can turn on automatic updates to have the latest beta builds install automatically.
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I am working on making my app compatible with the new Apple Silicone. When I attempt to run my app Intel based app on the the new M1 processor I am having issues with the renderer not working properly. In the image the yellow should actually be grass turf and the other architecture should be a concrete stadium.
I have been able to locate and install a version of Java that is made for the new apple architecture. However when I attempt to launch I am having issues with liblwjgl.dylib not finding a file for the new apple architecture. I have the same issue with the libopenal.dylib.
I get the following error
EDIT: I will clarify. These arm binaries will either need to come from lwjgl, or you will need to compile lwjgl osx binaries for arm yourself if they do not yet have them, which last I looked they did not.
With Rosetta the X86 files should still work and they are running however the renderer is not displaying the textures properly. Is there a solution when running the first way where I am using the intel java through rosetta?
I do believe that if you are not launching from an application that was launched with Rosetta, that it will not work. Rosetta can run x86 applications because they are using the x86 ABI in MacOS, but when launching a ARM process, I do not believe that Rosetta can translate the x86 ABI to the ARM ABI within a single application. It uses a x86 to ARM API internally to translate the calls to allow a x86 application to run on top of ARM. I have not done any direct development on Rosetta, so I could be wrong, but that is my current understanding. You can run x86 on ARM, not mix a application between x86 and ARM.
EDIT: I think I misunderstood initially, your last post indicates that you are using the x86 jdk with Rosetta? Then please just provide the stack trace for the liblwjgl.dylib, which jdk, and which lwjgl.
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